Job Description
DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds.
DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together.
The Crowd Artist is responsible for all aspects of shot composition and simulation of crowd elements under the direction of the Crowd Supervisor.
If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork!
Job Description
Responsibilities: ''What would you say you do here?''
• Create an appealing performance for crowd characters from key framed cycles or motion capture data, using Crowd simulation software and motion editing tools.
• Help develop and test what features and tools are required to craft desired performances.
• Organize and present your work to relevant approvers and address notes accurately.
• Help identify and solve problems in simulations, cycles, and renders.
• Works well within a team and fosters a good working atmosphere.
Qualifications
Basic Qualifications: ''What do I need to have in order to do this job?''
• Experience working with crowd simulation software like Houdini, Golaem, or Massive
• Experience composing character elements in scenes and performing to camera
• Experience working in a Linux production environment
• Willingness to work overtime, and on weekends with short notice
• Must provide a reel/portfolio of work examples -- if available, include a web address when you submit your resume
Desired Qualifications: ''What can I offer?''
• Proven experience working with crowds
• Knowledge of software packages like Houdini, Motion Builder or Maya
• Experience working with cycle animation, character animation, and/or motion capture
• Scripting in languages like Python or VEX
• Experience working with a USD based pipeline
Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of three days per week.
Salary Range: $78,312 - $110,000
Jobcode: Reference SBJ-bxx0we-216-73-216-0-42 in your application.