Full Time Job

Software Engineer, Rust


New York, NY 11-11-2020
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

As a Software Engineer for the Connected Devices team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace. You'll be part of an advance team where you'll be in uncharted territory exploring the latest connected and set-top box devices on the market. We're looking for an engineer who's proficient with Rust in an embedded systems world, with experience writing cross platform code, porting applications and runtimes across multiple hardware platforms, with an attention to detail that goes deep in uncovering the nuances of set-top box hardware to optimize our application experiences.

We truly believe we offer a unique opportunity for any technologist:
• To work on a bleeding edge technology stack
• To work with a world-class team of Engineers
• To work on award-winning, complex apps and systems
• To work in a highly collaborative team environment
• To have an influence on the innovation of products used globally by millions

• Application development for a native environment.
• Work with hardware manufacturing partners to vet new hardware.
• Port and optimize our work to new hardware.
• Maintain understanding of our native client platform (written in C/C++) to identify, research and address issues as they arise.
• Test and assess our internal video player on new hardware. Explore DRM capabilities and ability to access OS and driver level decoding and decryption.
• Collaborate with client application development teams, services engineering teams and product to help understand and explain device limitations and requirements.

Basic Qualifications:
• Candidates should have 2+ years of Rust experience on embedded systems and/or writing portable mulit-platform code.
• Experience with older version of C++ (98) and comfortable with Modern C++ (11/14/17)
• Understanding of various chip architectures and what features they support
• Experience using build runners / compilation tools for multi-platform projects
• Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc.
• OpenGL/EGL
• Cross device/distro dependency management
• Game engines and game engine technologies
• GStreamer
• Webkit, WPE, Chromium, Cobalt
• React Native
• OpenEmbedded
• Familiarity with .Net / Xamarin runtimes

• Visual Studio or IDE of choice!
• Github Enterprise
• Jenkins
• Confluence
• Slack
• Docker
• Linux / Windows / Mac

Company Profile

Disney Streaming Services is responsible for developing and operating The Walt Disney Company’s direct-to-consumer video businesses globally, including the ESPN+ and Disney+.