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Full Time Job

Lead Software Engineer

Disney

New York, NY 01-30-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Lead Software Engineer (C++/Rust)

Disney Entertainment & ESPN Technology
On any given day at Disney Entertainment & ESPN Technology, we're reimagining ways to create magical viewing experiences for the world's most beloved stories while also transforming Disney's media business for the future. Whether that's evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney's unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.

A few reasons why we think you'd love working for Disney Entertainment & ESPN Technology
• Building the future of Disney's media business: DE&E Technologists are designing and building the infrastructure that will power Disney's media, advertising, and distribution businesses for years to come.
• Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
• Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.

As part of the Living Room Devices, Native Client Platform Rust Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You'll be part of the team that builds our Direct-to-Consumer client apps, such as Disney+, Star+, ESPN and Hulu on a wide range of devices supported by our Native Client Platform. Best of all, you'll get to build these apps in Rust!

This opening is for a USA based employee, and must sit onsite in our offices in New York, NY, Seattle, WA, or Los Angeles, CA.

Job Summary:

We're looking for an engineer who has experience in Rust and comes from a C/C++ background, who knows how to write cross platform code, and is ready to push the boundaries of UX on our custom in-house runtime to provide the best app experiences for our viewers on devices across the varying spectrum from set-top boxes to modern game consoles.

Responsibilities and Duties of the Role:
• Bring advanced native engineering skills to be a critical member of a team of engineers responsible for building our client application experiences in Rust.
• Contribute to the development of new application features from on-boarding to browse UI/UX experiences, analytics, video playback UI/UX and much more. If you see it on screen, you'll likely have a chance to work on it in code.
• Work with hardware manufacturing partners to vet new hardware from a client application perspective.
• Collaborate closely with our Native Client Platform Core engineering team, services engineering teams and product owners to help understand and explain device limitations and requirements.

Required Education, Experience/Skills/Training:

Basic Qualifications
• Candidates should have 7+ years of C/C++ experience on embedded systems and/or writing portable multi-platform code, with 2-3+ years of personal or professional Rust experience.
• Understanding of various chip architectures and what features they support.
• Experience using build runners / compilation tools for multi-platform projects.

Preferred Qualifications
• Experience working on user interface-level code with knowledge of common patterns, architectures and approaches to present a data driven UX to viewers.
• Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc.
• Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.
• Cross device dependency management
• Game engines and game engine technologies
• Internals of browser technology such as Webkit, WPE, Chromium, Cobalt

Required Education

Bachelor's degree or better in Computer Science or a related technical field or equivalent job experience.

The hiring range for this position is $156,300 to $209,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

About Disney Direct to Consumer:

Disney's Direct to Consumer team oversees the Hulu and Disney+ streaming businesses within Disney Entertainment helping to bring The Walt Disney Company's best-in-class storytelling to fans and families everywhere.

This position is with Disney Streaming Technology LLC, which is part of a business we call Disney Direct to Consumer.

Disney Streaming Technology LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, sexual orientation, gender identity, disability, protected veteran status or any other basis prohibited by federal, state or local law. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Jobcode: Reference SBJ-dy520q-44-200-77-92-42 in your application.

Salary Details
Salary Range: $156,300 to $209,600 Per Year ($ USD)
Company Profile
Disney

The Walt Disney Company Media Networks segment includes cable and broadcast television networks, television production and distribution operations, publishing, domestic television stations, digital businesses and radio networks and stations.