Full Time Job

CG Technical Director - Monsters At Work

Disney

Glendale, CA 05-06-2022
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
The CG Technical Director II is responsible for executing retakes or creating shots from scratch to facilitating the series' overall creative vision to life. The ideal candidate is a strong CG generalist who is comfortable digging into complex shots created by our international animation partners and improving them per the notes from the in-house creative team. The selected candidate will have familiarity with the most stages of CG production - including modeling, surfacing, rigging, animation, lighting, rendering, fx and compositing. This position requires technical skills combined with artistic skills, including troubleshooting, an eye for composition, color, and lighting and a strong knowledge of animation principles. This position works closely with the CG Supervisor, Creative Leadership, Production and other Technical Directors in Digital Production.

Responsibilities:
• Perform shot work as needed. Most commonly fixes are in comp, but a willingness to address fixes at any stage of the pipeline (modeling, surfacing, rigging, animation, lighting, rendering, fx and compositing) is a big plus.
• Support the CG Supervisor via shot or asset troubleshooting, artistic or technical input, research and development, or tool creation.
• Facilitate creation and delivery of final domestic source master materials to broadcast and streaming business units, as per provided training.
• Create or recommend tools or pipelines to increase efficiency.
• Ingest incoming shot data for editorial as needed.
• Provide occasional technical support for shot and asset data for subcontractors and other groups in the Walt Disney Company specific to the pipeline of the assigned production.
• Promote a positive, productive, and highly collaborative work environment.

Basic Qualifications:
• Minimum of 3 years of experience in animation production.
• General familiarity with all stages of CG production including modeling, surfacing, rigging, lighting, rendering, fx, and compositing preferred.
• Expert knowledge of Maya, Arnold, Nuke, and Photoshop preferred. Familiarity with other CG technologies such as Houdini, BiFrost, Blender, After Effects, Redshift, vRay and Ornatrix a plus.
• Python and MEL experience utilizing the Nuke and Maya APIs, and Unix shell scripting experience a big plus.

Preferred Qualifications:
• Solution-oriented outlook and a proactive personality; willing to roll up their sleeves and directly fix shot, data, or asset issues.
• Demonstrated ability to integrate artistic vision with technical expertise.
• Must be able to work in a collaborative, fast-paced environment.
• Excellent communication skills, both written and verbal.
• Experience working with subcontractor animation studios a plus.
• Unity and Unreal game engine experience a plus.
• ToonBoom Harmony, TV Paint, or Adobe Animate (Flash) experience a plus.

Required Education
• Bachelor of Science in Computer Science or Computer Graphics, or Bachelor of Arts in Film and Animation Production, or equivalent industry experience required.

Additional Information:

Equal Opportunity Employer--Female/Minority/Veteran/Disability/Sexual
Orientation/Gender Identity

This role is considered hybrid, which means the employee will work a portion of their time on-site from a Company designated location and the remainder of their time remotely.

Jobcode: Reference SBJ-r0e21m-34-204-174-110-42 in your application.

Company Profile
Disney

Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.