Job Description
The CG Technical Director II is responsible for executing retakes or creating shots from scratch to facilitating the series' overall creative vision to life. The ideal candidate is a strong CG generalist who is comfortable digging into complex shots created by our international animation partners and improving them per the notes from the in-house creative team. The selected candidate will have familiarity with the most stages of CG production - including modeling, surfacing, rigging, animation, lighting, rendering, fx and compositing. This position requires technical skills combined with artistic skills, including troubleshooting, an eye for composition, color, and lighting and a strong knowledge of animation principles. This position works closely with the CG Supervisor, Creative Leadership, Production and other Technical Directors in Digital Production.
Responsibilities:
• Perform shot work as needed. Most commonly fixes are in comp, but a willingness to address fixes at any stage of the pipeline (modeling, surfacing, rigging, animation, lighting, rendering, fx and compositing) is a big plus.
• Support the CG Supervisor via shot or asset troubleshooting, artistic or technical input, research and development, or tool creation.
• Facilitate creation and delivery of final domestic source master materials to broadcast and streaming business units, as per provided training.
• Create or recommend tools or pipelines to increase efficiency.
• Ingest incoming shot data for editorial as needed.
• Provide occasional technical support for shot and asset data for subcontractors and other groups in the Walt Disney Company specific to the pipeline of the assigned production.
• Promote a positive, productive, and highly collaborative work environment.
Basic Qualifications:
• Minimum of 3 years of experience in animation production.
• General familiarity with all stages of CG production including modeling, surfacing, rigging, lighting, rendering, fx, and compositing preferred.
• Expert knowledge of Maya, Arnold, Nuke, and Photoshop preferred. Familiarity with other CG technologies such as Houdini, BiFrost, Blender, After Effects, Redshift, vRay and Ornatrix a plus.
• Python and MEL experience utilizing the Nuke and Maya APIs, and Unix shell scripting experience a big plus.
Preferred Qualifications:
• Solution-oriented outlook and a proactive personality; willing to roll up their sleeves and directly fix shot, data, or asset issues.
• Demonstrated ability to integrate artistic vision with technical expertise.
• Must be able to work in a collaborative, fast-paced environment.
• Excellent communication skills, both written and verbal.
• Experience working with subcontractor animation studios a plus.
• Unity and Unreal game engine experience a plus.
• ToonBoom Harmony, TV Paint, or Adobe Animate (Flash) experience a plus.
Required Education
• Bachelor of Science in Computer Science or Computer Graphics, or Bachelor of Arts in Film and Animation Production, or equivalent industry experience required.
Additional Information:
Equal Opportunity Employer--Female/Minority/Veteran/Disability/Sexual
Orientation/Gender Identity
This role is considered hybrid, which means the employee will work a portion of their time on-site from a Company designated location and the remainder of their time remotely.
Jobcode: Reference SBJ-r0e21m-3-137-192-3-42 in your application.