Santa Monica Studio Jobs
Showing 1 - 25 of 26 postings found
We're looking for a n Associate Technical Narrative Designer to integrate dialogue, cutscenes , and in-game storytelling moments , into worlds that set the bar for player immersion .
Work within the set standard for all character asset design, creation and in-game implementation within the production path as it relates to design, art and otherwise.
The Combat Designer will assist, collaborate with, and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion, including character animation implementation and tuning, environmental character impact, special effects, sound effects, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay features, magic distribution, character balance and ramping.
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We are looking for an Associate Systems Designer to join our Player Investment team to implement quest objectives and assist with scripting for loot and progression. This individual will work closely with the Player Investment Lead and the rest of the team to implement content that helps the game world feel full and alive.
We are seeking an experienced Gameplay Design Director for the development of an upcoming title! If you love collaborating with talented developers to create defining games, join us as we embark on a new journey.
Build, refine, and support Maya plugins and data pipeline to facilitate content iteration. Maintain open dialogues with customers, inviting feedback, looking for areas of improvement. Interface with stakeholders. Liaise between team members; drive collaborative projects.
You will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Art Leads, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.
We're seeking an experienced Gameplay Designer for the development of an upcoming title! If you love collaborating with talented developers to create generationally defining games, join us as we embark on a new journey.
This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.
Serve as a high level contributor to the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio. Develop an extensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets.
We're looking for a Visual Effects Artist to create jaw dropping visuals that set the bar for PlayStation. This artist will work side-by-side with our Art and Tech teams to build effects that improve gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to life for our players.
Design and implement state-of-the-art systems and tools for engine, rendering, and technology needs, in areas such as the use of the PlayStation's low-level APIs, implementing new global illumination systems, and crafting new visual effects.
An Associate Producer supports and manages scheduling and the day-to-day production of the internal development team. Responsibilities include collaborating with producers, senior producers, creative leads, directors and studio managers to develop and maintain a specific discipline or project plan to determine resource, budget or schedule needs.
As an Environment Artist, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Art Leads, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.
We are seeking an intermediate level Gameplay Programmer. If you love writing code and collaborating with the designers to create genre-defining games, come join our team!. The ideal candidate understands game design, champions the player experience and has the technical knowledge to bring those ideas to life through gameplay features and systems. Responsibilities.
The ideal candidate is adept leveraging deep technical expertise and gameplay sensibilities to bridge game design and gameplay programming to realize the envisioned player experience.
The ideal candidate has a mastery of storytelling, and deeply understands the marriage between gameplay and narrative. This individual will be responsible for crafting powerful storylines, strong character arcs, and compelling dialogue, while maintaining an equal focus on building and developing the writing team.
Managing a team of programmers, partnering with Technical Directors and engineering Leads, collaborating with other managers, hiring, firing, mentoring, performances reviews, keeping everyone on the career trajectory they want to be on – that's the job.
The QA Test Lead is responsible for the direct operational test coverage administration of their assigned projects. The position will oversee title test planning, organization, coverage, execution, staffing and communication. Attention to detail is a critical requirement of the role, as is a highly communicative, amicable and mature demeanor in supporting the development team.
We are looking for a QA Senior Test Analysts to assist in development testing!. The QA Senior Test Analyst is responsible for supporting their Lead in the management of the daily operational and administrative needs of their assigned projects.
The QA Test Analyst is responsible for performing functional testing to identify, analyze, report and assist in resolving issues impacting their assigned projects. The general purpose of this job is to provide a dedicated, experienced resource that is completely focused on executing a broad range of operational test services to support our internal development team. Attention to detail is a critical requirement of the role, as is a highly communicative, amicable, team focused and mature demeanor.
You're into games – you love playing them and love building them. And you love to code, but if they asked you to come up with some ideas for a feature or for a title, yeah, you could do that – which means you get along great with game designers, the people who use your tools and systems to make the product a blast. You're talented and motivated, with tons of initiative. You get things done.
Working as a Collision Modeler you have the responsibility to provide the player with a smooth and free-flowing journey, as they explore incredible worlds. Your diligence to the mission will help maintain immersion and enable every player to be a hero.
You're into making everyone else's life better. You're into tools. You spend your time thinking about workflow improvements and slick user interfaces and optimizations that will decrease iteration times.
Mentor and guide character technical artists and animators in areas of expertise; instill best practices. Partner with leads and directors to meet visual and technical standards. Research, define, extend, and maintain production pipelines, processes, and workflows