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Pixomondo Jobs

Showing 1 - 7 of 7 postings found

Job Title Company Location Date Type Description Logo
Mid Senior Compositors - Must Be Located in Europe
Pixomondo
Remote / Virtual 03-26-2026
Contract Job

Pixomondo is seeking an experienced mid-level Compositor to join their team, working remotely or hybrid from their Stuttgart studio.

General Application - North America
Pixomondo
Vancouver, BC 03-24-2026
Full Time Job

Pixomondo is seeking creative visionaries and technical experts interested in Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content.

Key Grip
Pixomondo
Remote / Virtual 03-16-2026
Full Time Job

Key Grip (Virtual Production) We are looking for a skilled Key Grip who will leverage cutting-edge technology, including our proprietary digital twin application, camera crane and proprietary vehicle motion platform for our new virtual production stage and LED volume in Riyadh.

CFX Artist
Pixomondo
Stuttgart, Germany 03-06-2026
Full Time Job

As a CFX Artist, you will have the opportunity to work on exciting film and television projects and contribute your skills to the creation of realistic and captivating characters and creatures.

Senior FX Artist
Pixomondo
Stuttgart, Germany 03-06-2026
Full Time Job

We are looking for motivated, creative FX Artists to join our team working on exciting VFX projects! Pixomondo (PXO) is an award-winning, solutions-oriented visual effects company that solves creative challenges for its clients and partners, crafting high-level visual effects for feature films, television series and commercials productions.

Unreal Engine Operator
Pixomondo
Remote / Virtual 03-06-2026
Full Time Job

We are hiring an Unreal Engine Operator, to operate content on LED screens, ensuring immersive environments integrate seamlessly on our Virtual Production stage.

Virtual Production Technician
Pixomondo
Riyadh, Saudi Arabia 01-28-2026
Full Time Job

We are hiring a Virtual Production Technician to operate and maintain the Motion Capture Systems during Pre and Principal Production, ensuring all Virtual Production systems remain stable, efficient, and appropriately troubleshot according to the needs of the Engineering Team.

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