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Showing 1 - 25 of 48 postings found

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The details above provide an outline of the key requirements for candidates to apply for a role in this department.

 

Creature FX Artists sets up skin, muscle, cloth, hair and fur on our hero-creatures. Tasked primarily to develop and design tools and setups associated with a variety of creature complex deformations, CFX Artists are a balance of technical and creative who are capable of scripting pipeline tools to streamline our shot-making processes.

 

Animators are responsible for producing high-quality animated performance for our productions.

 

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Rigging Artists are responsible for producing high-quality kinematic-control and deformation systems for our CG models.

 

Modelling Artists are responsible for creating 3D character and creature models which artistically meet the brief but also technically meet the needs of other departments. If you have a passion for modelling and can use Maya then we want to hear from you!

 

If you have a passion for lookdev and have experience in creating photo real characters and environments, then we want to hear from you!.

 

Compositors are responsible for a wide range of compositing tasks, such as tracking, matte extraction, color correction, paint fixes, roto, and CG/2D element integration in service to delivering the final image. If you have a passion for compositing and can use Nuke then we want to hear from you!

 

Layout Artists produce pre-viz, post-viz, camera and character blocking to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

 

Environment artists are responsible for creating 3D hard surface models which artistically meet the brief but also technically meet the needs of other departments.

 

Our FX Artists gather a variety of 3D assets produced by our Layout and Animation departments and creating rigid body, particle and fluid simulations. If you have a passion for FX and can use Houdini, then we'd love to hear from you!

 

Create photorealistic backgrounds and environments to match the overall look and feel of the film. Combine skills in painting and 3D with knowledge of composition, design, photography, and digital modeling to create two-dimensional and three-dimensional images for film with or without the use of conceptual mock-ups;

 

Reporting directly to the Financial Controller, the Production Accountant is responsible for forecasting and tracking actual project costs for the Montreal studio, as well as providing financial support to all producers in different sites.

 

You'll be engaging at every stage of production including pre-visualization of complicated sequences, look development, and research and development. You'll optimize and troubleshoot lighting and rendering problems in a fast-paced environment.

 

Leads weekly show delivery meeting with members of Senior Management, ensuring accurate data is presented and escalating accordingly on missed quota and changes to schedules and quotas.

 

We are looking for someone with a SRE/DevOps mindset, multitasker, out of the box thinker, to complete our team of dynamic systems administrators. If you like a challenge and want to learn and experience hands on work on many technologies, this is the place.

 

Tracks all departmental overtime, seeking relevant approvals and monitoring time sheets. Work with the Training Manager to identify training needs and ensure participation in training within the department

 

To oversee the work of the production team in Montréal by ensuring shows are completed on time, within budget, and to agreed standards.

 

The Production Assistant facilitates administration delivery within the Show/Discipline; managing calendars, note taking, and acting as the client liaison for reviews and sends. The PA also works with the Editorial team so that all material received by the client is downloaded, dailied and tracked.

 

What you'll do. Rigging Artists are responsible for producing high-quality kinematic-control and deformation systems for our CG models. If you have a passion for rigging, can use Maya and are comfortable with Mel or Python scripting then we want to hear from you!

 

. Work closely with Supervisors to develop tools and workflows associated with creature simulations. Develop new techniques and processes to solve unique and technical creature production challenges.

 

Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development

 

The Rigging TD is responsible for setting up and maintaining complex creature rigs, as well as supporting following pipeline steps. Tasked with developing and designing the tools and setups to tackle the challenges associated with a variety of complex creature setups.

 

Leads and supervisors to conceptualize and create photographic elements as reference or images for film. Combine skills in painting and 3D animation with knowledge of design, photography, and digital modeling to create two-dimensional and three-dimensional images for film.

 

Whether you've just graduated or are looking for a career change - being a Runner is a great place to get started in VFX. If you have a passion for visual effects and are looking for your first opportunity in the industry, then apply today.

 

Whether you've just graduated or are looking for a career change - being a Runner is a great place to get started in VFX. If you have a passion for visual effects and are looking for your first opportunity in the industry, then apply today.

 
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