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Showing 26 - 50 of 113 postings found

Work closely with clients, leads and supervisors to conceptualize and create photographic elements as reference or images for film.

 

The VFX Supervisor will be responsible for guiding and delivering VFX projects from conception through to completion. They will be responsible for achieving the creative aims of the Director and/or Producers through the use of visual effects. They will be responsible for the VFX Post Production process, creatively leading the artists throughout the show ensuring that good and clear communication occurs at all times between the artists, editor and client.

 

As a VFX Dailies Editor, you will be maintaining the dailies schedule, ensure that priorities are being met and that dailies are started on time.

 

Work with the VFX Supervisor, Leads and Heads of Departments to define the creative and technical approach for the show

 

Animators are responsible for producing high-quality animated performance for our productions.

 

As Compositing Supervisor, you will determine the best approach to solve compositing challenges and develop final look. This includes supporting various internal stakeholders such as The Head of Department, Compositing teams and Production.

 

Compositors are responsible for a wide range of compositing tasks, such as tracking, matte extraction, color correction, paint fixes, roto, and CG/2D element integration in service to delivering the final image.

 

Creature FX Artists sets up skin, muscle, cloth, hair and fur on our hero-creatures.

 

Crowd Artists populate scenes with large amounts of agents in Houdini.

 

The Department Manager is responsible for the artist's daily routine, salary management and helps in recruitment of new talent while driving show deliverables and quotas to ensure our projects keep targeting.

 

As an DMP Artist you are responsible and specialize in creating photorealistic backgrounds and environments to match the overall look and feel of the film.

 

Environment artists are responsible for creating 3D hard surface models which artistically meet the brief but also technically meet the needs of other departments.

 

The FX Artist for MR. X will gather a variety of 3D assets produced by our Layout and Animation departments and create rigid body, particle and fluid simulations.

 

Groom Artists are responsible for delivering high quality hair, fur, feathers and organic elements for our 3D characters and environments.

 

The Lighting Artist for MR. X will be responsible for producing high-quality lighting and rendering for our CG scenes. Lighting artists produce high-quality lighting and rendering for our CG scenes.

 

Reporting to the Head of CG/Creative, along with the Department Manager the Head of Department is responsible for day-to-day operations and long-term strategic management of his/her department.

 

As the HOD of Performance, you will need to provide support and motivation to the Department through consistent CFX methodology and best-practices on all shows.

 

Layout Artists produce pre-viz, post-viz, camera and character blocking to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

 

Lookdev Artists produce high-quality lookdev and shading for our CG Assets.

 

The Systems Administrator for MR. X will be responsible for maintaining and monitoring critical server infrastructure, including both Linux (CentOS) and Windows Desktop/Server.

 

The VFX Editor for MR. X will be responsible for overseeing the ingestion/processing of incoming client material, management of the internal edits of the film's sequences and the running of various review sessions.

 

As Animation Production Manager, you will oversee the day-to-day of the project. You will be involved in the team management and training of coordinators and production.

 

Modelling Artists are responsible for creating 3D character and creature models which artistically meet the brief but also technically meet the needs of other departments.

 

As a Pipeline Technical Assistant (TA) you will understand and feed into the improvement of our pipeline and workflows as defined by the Head of CG, and in alignment with the broader FEV Software standards and practices.

 

As a Pipeline TD you will understand and feed into the improvement of our pipeline and workflows as defined by the Head of CG, and in alignment with the broader FEV Pipeline standards and practices.

 
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