Mr. X Jobs
Showing 1 - 25 of 108 postings found
Creature FX Artists sets up skin, muscle, cloth, hair and fur on our hero-creatures.
Crowd Artists populate scenes with large amounts of agents in Houdini.
The Department Manager is responsible for the artist's daily routine, salary management and helps in recruitment of new talent while driving show deliverables and quotas to ensure our projects keep targeting.
As an DMP Artist you are responsible and specialize in creating photorealistic backgrounds and environments to match the overall look and feel of the film.
Environment artists are responsible for creating 3D hard surface models which artistically meet the brief but also technically meet the needs of other departments.
The FX Artist for MR. X will gather a variety of 3D assets produced by our Layout and Animation departments and create rigid body, particle and fluid simulations.
Groom Artists are responsible for delivering high quality hair, fur, feathers and organic elements for our 3D characters and environments.
The Lighting Artist for MR. X will be responsible for producing high-quality lighting and rendering for our CG scenes. Lighting artists produce high-quality lighting and rendering for our CG scenes.
Reporting to the Head of CG/Creative, along with the Department Manager the Head of Department is responsible for day-to-day operations and long-term strategic management of his/her department.
As the HOD of Performance, you will need to provide support and motivation to the Department through consistent CFX methodology and best-practices on all shows.
Layout Artists produce pre-viz, post-viz, camera and character blocking to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.
Lookdev Artists produce high-quality lookdev and shading for our CG Assets.
As a screening room operator, you will be maintaining the dailies schedule, ensure that priorities are being met and that dailies are started on time.
The Systems Administrator for MR. X will be responsible for maintaining and monitoring critical server infrastructure, including both Linux (CentOS) and Windows Desktop/Server.
The VFX Editor for MR. X will be responsible for overseeing the ingestion/processing of incoming client material, management of the internal edits of the film's sequences and the running of various review sessions.
As Animation Production Manager, you will oversee the day-to-day of the project. You will be involved in the team management and training of coordinators and production.
Modelling Artists are responsible for creating 3D character and creature models which artistically meet the brief but also technically meet the needs of other departments.
As a Pipeline Technical Assistant (TA) you will understand and feed into the improvement of our pipeline and workflows as defined by the Head of CG, and in alignment with the broader FEV Software standards and practices.
As a Pipeline TD you will understand and feed into the improvement of our pipeline and workflows as defined by the Head of CG, and in alignment with the broader FEV Pipeline standards and practices.
The Production Assistant facilitates administration delivery within the Show/Discipline; managing calendars, note taking, and acting as the client liaison for reviews and sends.
The Production Coordinator delivers quota and inventory on time with other coordinators, leads, department shot teams, Production Managers and supervision.
Rigging Artists are responsible for producing high-quality kinematic-control and deformation systems for our CG models.
As a Texture Artist you are responsible and specialize in painting 3D assets creating photoreal textures.
The Producer is the manager for the show delivery team, overseeing budget, financials and all aspects of production to ensure delivery of an expected strong standard and on time.
The VFX Supervisor is responsible for the creative direction of the visual effects for the project they are assigned to.