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Insomniac Games Jobs

Showing 1 - 9 of 9 postings found

The Lead Character Artist will maintain established quality and artistic consistency of character art, by high visual standards and project style as defined by Art Director.

 

The Narrative Systems Designer is responsible for the creative implementation of dialogue and working to maximize and improve our narrative systems.

 

If you're looking to take the next step in your career and are excited for the opportunity to manage a team of industry leading artists, please consider applying for Insomniac's Lead Concept Artist role today! We're looking forward to reviewing your submission.

 

As the Senior Story Artist, you'll work directly with the Story Lead to create image sequences, the Design team to implement animatics, the User Research group to help guide usability tests and you'll direct and provide feedback to external story artists.

 

Insomniac Games is searching for its next Audio team member! The Technical Sound Designer is responsible for coordinating and completing tasks related to technical audio implementation, scripting and audio pipeline efficiencies utilizing the game engine and Wwise middleware to improve the overall quality level of audio in our games.

 

Are you interested in becoming a Senior member of our audio team? If so, read on! The Senior Technical Audio Designer at Insomniac Games is responsible for coordinating and completing tasks related to technical audio implementation, scripting and audio pipeline efficiencies utilizing game engine and Wwise middleware to improve the overall quality level of immersive audio in games.

 

Our Senior Character Artists are responsible for modeling character art assets at the highest quality level. They also mentor, tutor, and provide assistance to other artists to improve workflow and content pipeline. This particular role also aids in Outsourcing (OS) duties. If our open position for a Sr.

 

Senior Designers at Insomniac Games are responsible for overseeing and executing on many aspects of the game including, but is not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product. If this sounds like the role you've been waiting for, read on!

 

The Sr. Environment Artist maintains and helps establish quality and artistic consistency of the environment art for our projects. They set an example to the production team by creating quality art assets and implementing new production methods to improve performance and efficiency.

 
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