Showing 76 - 100 of 293 postings found
Electronic Arts is seeking an experienced Senior Gameplay Engineer to architect and build core on-ice systems including skating physics, puck dynamics, and spatial team AI for the NHL franchise.
Electronic Arts is seeking a Senior Gameplay Software Engineer to architect and refine high-performance combat systems, physics interactions, and AI behaviors for the EA SPORTS UFC franchise.
Electronic Arts is seeking a Rendering Software Engineer to contribute to the evolution of the rendering engine and core subsystems for the EA SPORTS NHL development team.
Electronic Arts is looking for a Rendering Software Engineer to develop and maintain rendering features, engine components, and tools while researching real-time rendering techniques for the EA SPORTS UFC franchise.
Electronic Arts is seeking a Senior Detection Engineer to lead the development of scalable threat detection solutions and advance the security strategy for cloud and production environments.
Electronic Arts is looking for an Online Software Engineer to maintain and extend the systems powering connected experiences for the UFC franchise, including matchmaking, social features, and cross-platform play.
Electronic Arts is looking for a UI Software Engineer to contribute to the development and optimization of core UI systems and engine-level features for the Battlefield franchise.
Electronic Arts is looking for a Software Engineer III to design and develop Citadel, an internal microservices platform that powers AI-driven game testing and autonomous agent evaluation across the company's portfolio.
Electronic Arts is seeking a Systems Software Engineer to shape and deliver the engine and platform technology supporting gameplay, animation, rendering, and tools for the EA SPORTS UFC franchise.
Electronic Arts is looking for a Systems Software Engineer to build and maintain the engine and platform technology supporting gameplay, animation, rendering, and tools for the EA SPORTS UFC franchise.
Electronic Arts is looking for a video game Art Director to lead the visual experience and guide a clear aesthetic vision across Sims products while managing and growing art leaders.
Electronic Arts is looking for an experienced software engineer to develop and extend user interface features for the NHL franchise while improving scalability across multiple platforms.
Electronic Arts is looking for a Senior Technical Artist to develop character rigging technology, pipelines, tools, and workflows that improve character quality and content production across various sports titles.
Electronic Arts is seeking an Expert Analyst to serve as the embedded analytics lead for a new EA SPORTS title, focusing on building measurement frameworks, telemetry requirements, and player behavior models from the ground up.
Electronic Arts is looking for a Machine Learning Engineer to develop generative systems and high-quality human motion models for the EA Sports FC gameplay animation pipeline.
Electronic Arts is looking for a full-stack Machine Learning Engineer to operationalize, deploy, and scale high-impact machine learning solutions and end-to-end pipelines that power personalized, in-game experiences for the FC franchise.
Electronic Arts is seeking a Generalist Software Engineer to develop cutting-edge technology, tools, and frameworks while collaborating with cross-functional teams to shape the next major evolution of EA SPORTS FC.
Electronic Arts is looking for a creative writing talent with deep hockey knowledge to manage live service data entry, narrative content, and reward systems for the NHL franchise.
Electronic Arts is seeking a Gameplay Software Engineer to design and implement code for game mechanics, AI, and character control systems within the EA SPORTS FC franchise.
Electronic Arts is looking for a Gameplay Software Engineer to design and implement the code that runs and controls game mechanics for the EA SPORTS FC franchise.
Electronic Arts is seeking a Generalist Software Engineer to design, implement, and maintain code for game features and components within the EA SPORTS FC ecosystem.
Electronic Arts is looking for a Generalist Software Engineer to develop cutting-edge technology, tools, and frameworks that shape the core systems and features of the EA SPORTS FC gaming experience.
Electronic Arts is looking for an Experienced Rendering Software Engineer to lead the architectural design and implementation of rendering technology for the EA SPORTS FC franchise.
Electronic Arts is seeking an experienced DevOps Engineer to design, deploy, and operate solutions in a public cloud environment that integrates with corporate backend infrastructure and services.
Electronic Arts is seeking an Advanced Software Engineer to build networked game experiences and multiplayer features using C++ and C# for the EA Sports title portfolio.