Showing 51 - 75 of 945 postings found
Ubisoft is seeking a Senior Gameplay Animator to create high-quality animations and animation systems for player and non-player characters in the Splinter Cell universe.
Electronic Arts is looking for a Senior Environment Artist to join the DICE team to design and develop expansive, immersive worlds and large-scale environments for the Battlefield franchise.
Rocksteady Studios is seeking an exceptionally talented People and Culture Director to oversee P&C and operations while partnering with leadership to ensure a high-performing and inclusive studio environment.
Netflix is looking for a senior backend engineer to develop and scale web applications that manage the lifecycle of partner devices and payment integrations for the Smart TV ecosystem.
Eyeline is seeking a Concept Artist to collaborate with creative leadership in visualizing key design elements, including characters and environments, to provide the foundation for visual effects work.
Epic Games is searching for an experienced Senior Environment Concept Artist to support and supervise environment concept content created by external partners as part of a collaboration with Disney.
Epic Games is searching for an experienced Lead Environment Concept Artist to support and supervise environment concept content created by external partners as part of a collaboration with Disney.
Electronic Arts is looking for a Technical Artist to develop pipelines, workflows, and technology innovations used by content creators across all EA SPORTS franchises.
Epic Games is seeking a Senior Game Designer to drive objectives and encounter design for a high-profile collaboration with Disney to shape compelling and replayable experiences.
Electronic Arts is looking for a Global Endpoint Farm Ops Engineer to manage and troubleshoot endpoint devices, improve deployment processes, and support studio development tools across various hardware platforms.
Epic Games is seeking a Senior Game Designer to drive objectives and encounter design for an upcoming collaboration with Disney using Unreal Engine 5.
Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, systems, and moment-to-moment mechanics for a collaboration with Disney.
Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, and mechanics for a collaboration with Disney.
Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, and mechanics for an upcoming collaboration with Disney.
Electronic Arts is looking for a Senior Data Engineer to design, build, and maintain scalable data pipelines and architecture that support analytics, machine learning, and AI solutions.
Motive is seeking an Environment Artist to collaborate with cross-functional teams in building rich, immersive, and performant open-world spaces for the Iron Man action-adventure game.
Industrial Light & Magic is seeking a Senior Lighting Artist to combine artistic talent and technical ability in the design and implementation of lighting setups and pipelines for immersive experiences.
PlayStation is looking for a highly skilled User Interface Technical Designer to partner with interface artists to build and support the game's front-end user interfaces and implement flexible interface systems.
PlayStation is seeking a Payments Strategist to support strategic initiatives and data-driven optimization across EMEA markets by managing payment partner portfolios and negotiating complex contracts.
Electronic Arts is looking for a Technical Project Manager to lead the technical strategy for game franchises and coordinate the development of localization toolsets across global portfolios.
Electronic Arts is seeking a Senior Software Developer to collaborate with research scientists and engineers to integrate emerging technologies like AI-assisted creation and procedural systems into core game engine architecture.
Electronic Arts is looking for a Software Engineer to work on systems for data management and game asset processing within the Frostbite engine team to improve content creator workflows and iteration times.