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Video Game Development / Publishing Jobs

Showing 1 - 25 of 800 postings found

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You will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams.

 
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As part of the team in Dublin you will work in our localisation department. The localisation department is where we translate all the text and audio assets which appear in the non-English versions of our video games.

 
Member

As part of the team in Dublin you will work in our localisation department. The localisation department is where we translate all the text and audio assets which appear in the non-English versions of our video games.

 

As a Program Manager in our Commerce area, you will be responsible for leading projects within our Global Payments, Tax and Fraud Area

 

We are seeking a driven, ambitious, and energetic Program Manager to lead various programs to enable, expand and improve the e-commerce and fraud platform for the Sony PlayStation Network. These programs will span multiple projects, teams, locations, milestones and deliverables.

 

Monolith Productions, a division of WB Games Inc., seeks an Associate Software Engineer – Pipeline to work closely with the award-winning technology team behind the Middle Earth: Shadow of Mordor franchise, building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.

 

Seeks a Quality Assurance Tester for the WB Games San Francisco Production department. As a QA Tester, you must be an expert in black-box testing techniques, preferably on mobile devices.

 

You will work closely with content teams to push our gameplay systems to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality FPS gameplay. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.

 

At Beenox, a Lead has to contribute on more than one level. He/she acts as a facilitator at the operational, human, and technical levels.

 

Activision is looking for an Associate Product Manager (Call of Duty) focused on live service monetization; helping deliver engaging player experiences all year long, fostering continued growth of one of the largest franchises in entertainment.

 

As a Senior Build Engineer at Raven Software you will be developing and improving the build pipeline that is critical to developing and shipping our games. This includes empowering our development teams with improvements to our continuous integration system, as well as our game build deployments.

 

The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game while respecting the project’s artistic vision and technical constraints

 

We are looking for an AI Programmer to join our expanding team! Are you a fan of FPS, with an emphasis on “inspired by realism” and tactical play vs. arcade control?

 

Are you a talented Animation Programmer looking to work on cutting-edge games? New World Interactive is building our team. We’re seeking an Animation Programmer to join us as we continue working on Insurgency Sandstorm and move into production on our next FPS title.

 

Treyarch is looking for a world-class, industry-leading Senior Animator for our future projects. In this role, you will help inspire the team by creating the highest quality animations while pushing the boundaries of gameplay, storytelling, and technology.

 

Beenox is looking for a passionate and experienced Technical Talent Sourcer with strong communication and collaboration skills. As a Talent Sourcer, you are an expert at ¨finding needles in a haystack¨ for our Art teams through identifying market trends, procuring competitive intelligence and delivering highly creative sourcing strategies, while driving an amazing candidate experience.

 

A senior designer on the Character Systems team is responsible for collaborating with the rest of the design team, artists, and engineers to implement the systems and content that drive interactions and behaviors between the player and non-player characters.

 

A career at New World Interactive is about being part of a team working on some of the most creative FPS games in the world. When you join NWI you would be welcomed to a friendly, inclusive environment where you can learn and collaborate with some of the industry’s most talented people. As Design Director at NWI, you will translate the creative vision for our next AAA title into various systems ...

 

Beenox is looking for a passionate and experienced Talent Sourcer with strong communication and collaboration skills. As a Talent Sourcer, you are an expert at ¨finding needles in a haystack¨ for our Art teams through identifying market trends, procuring competitive intelligence and delivering highly creative sourcing strategies, while driving an amazing candidate experience.

 

Looking for rockstars who are equally comfortable with marketing as they are with analytics. The user acquisition analytics role is building the foundation that will shape analytics and automation for user acquisition across Activision.

 

As a Senior Multiplayer Systems Designer, you will be an owner and leader of features on the Multiplayer team. You will own major multiplayer systems utilizing data-driven methods to determine changes or improvements to the game.

 

Looking for an exceptionally skilled Environment Lighting Artist to help bring out the life, mood, and emotion of our stories. The ideal candidate will have a strong understanding of dynamic/static lighting, post process effects, proficiency with physically based shading systems, and a team-oriented collaborative approach to art production.

 

Looking for an Advanced System Designer to work closely with the Design and Production staff to support innovative character interactions. A designer on the Character Systems team is responsible for collaborating with the rest of the design team, artists, and engineers to implement the systems and content that drive interactions and behaviors between the player and non-player characters.

 

We are looking for individuals who are motivated by being part of a truly global team, working together at the forefront of digital content distribution. With this, we are creating a Global Content Lifecycle Management (CLM) team who will be responsible for driving the value proposition of the PlayStation Store.

 

As a Financial Analyst you will be responsible for this interesting and varied role. It requires the ability to analyse, account and explain various liquidity and foreign exchange flows for a major entity within the group, Activision Blizzard International B.

 
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