Canada Entertainment Internships
Showing 1 - 25 of 29 postings found
Help develop project schedules. Help manage team capacity plans, project scoping and change requests. Track and report on project status and team metrics
Helping game studios integrate multiplayer features into the next 'Call of Duty'. Developing plugins and extending our automation framework.
The internship position with the tools team is in support of our world building tool shared across all studios.
Stand Out & Stay Ahead
The Corporate Strategy team works closely with EA's executive leadership team in shaping strategies to drive growth and innovation across the company, including staying ahead of tech and games industry trends as well as evaluating strategic partnership opportunities.
Innovation, passion, and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.
Production Engineering in ILM Vancouver is responsible for creating and supporting software used by other developers and artists within the company. This spans infrastructure such as our media creation pipeline, software building, deployment and monitoring, as well as artist-facing tooling in digital content creation software such as Maya, Nuke, and Katana.
Must be self motivated and hungry to learn how games are made in a production environment with a desire to push their skills to new highs. Work collaboratively in a remote environment (for now) with art, tech art and level design groups.
Participate in the technical design and implementation of user facing features and maintain a high quality standard throughout the software development cycle.
Responsibilities: Partner closely with, Sr Product Management, and design teams to conceptualize, spec and implement engaging features. Drive product requirements from concept through delivery; write clear and concise specs through player focused user stories
Meeting with Product Owners and Technical Leads to identify and understand requirements.
Responsibilities: Enhance and add features to existing systems. Research and select new best-of-breed technologies to meet challenging requirements. Communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games
Responsibilities: Roughly 70% to 85% hands on coding. Create and work on large scale distributed gRPC and HTTP based backend service creating new features and updating existing ones. Resolve defects during QA testing, pre-production, production and from the live environment
Responsibilities: Meeting with the product owner to identify and understand requirements. Designing and implementing solutions for a large-scale digital distribution platform. Participating in code reviews. Writing automated tests, and building and maintaining our continuous integration and deployment pipeline
Gathering requirements, seeking to understand, and successfully collaborating in a team environment
The EA FUEL team is founded on passion, innovation, and creativity with a mission to provide immersive sports gaming experiences built for mobile devices and played by over 450 million gamers around the world. With teams located in Vancouver, Orlando, and Bucharest, EA FUEL is powered by global talent and looking for passionate and creative new team members to design the future of mobile gaming.
Responsibilities: Art production workflows, tools, pipelines, asset optimization/integration, and shader development. Tech Artists are expected to assume ownership over any technical issues that arise on their project and drive them to resolution.
We are seeking C++ Engineers who will be responsible for writing specific or multi-purpose code for areas such as:
You will write new and refactor existing python code for Machine Learning. You will implement and tune Machine Learning Models, Hyperparameters, and configurations
You will write new and refactor existing python code for Machine Learning. You will devise and implement tuning and improvements to Machine Learning Models, Hyperparameters, and configurations
Responsibilities: Working with Quality Verification analysts to identify areas of improvement through new tools and automation strategies. Build, test, and deploy automated solutions to support game project deliverables.
Write production-level code to convert machine learning models into working automation pipeline. Contribution on machine learning toolkits to streamline the end-to-end process
Working with the Lead Designer, Producer and Product Manager to help define the design with regards to every facet of the game: structure, flow, economy, etc.
Help us build a unified data platform across EA, spanning 20+ game studios as data sources. Develop infrastructure software that slice and dice data, using Hadoop and Map/Reduce.
Sony Imageworks Vancouver is seeking Animators for our Apprenticeship Program. An immersive paid mentorship available for emerging artists seeking to hone and expand their creative sensibilities, you will join a team of highly skilled technical and creative artists with various backgrounds.
Academy @ The Focus is a free virtual program preparing artists for their journey through the world's top visual effects studios through intensive training.