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Canada Entertainment Internships

Showing 1 - 25 of 26 postings found

Helping game studios integrate multiplayer features into the next 'Call of Duty'. Developing plugins and extending our automation framework. Developing core features for our allocation and provisioning systems

 

You will be writing data pipeline components in Java/Scala/Python. Development of data integration processes using tools such as HDFS, Hive, Kafka, and distributed processing engines like YARN, Apache Spark, Hive & Presto queries.

 

The internship position with the tools team is in support of build tools shared across studios.

 

The Corporate Strategy team works closely with EA's executive leadership team in shaping strategies to drive growth and innovation across the company, including staying ahead of tech and games industry trends as well as evaluating strategic partnership opportunities.

 

In your role as Intern Software Engineer , you will be responsible for designing and implementing software development systems and Origin digital distribution platform features, which means partnering with a multi-discipline team of Product Owners, UX Designers, Technical Leads and Software Engineers

 

Job Openings: Program Management. Analytics. Finance

 

We are looking for Summer 2021 interns at the following locations: Redwood City, CA (HQ). Austin, Texas. Orlando, Florida. Seattle, Washington. Los Angeles, California. Summer 2021 Internship Dates. Monday, May 24 to Friday, August 13. Monday, June 21 to Friday, September 10. Job Openings. Business Analytics. Data Analytics. Mobile Analytics. Requirements. Must be available for a full-time paid internship in the summer of 2021 (May - September depending on start date).

 

Marketing roles in our Competitive Gaming organization: Corporate Strategy. Publishing. Production .

 

Job Openings. UX/UI Design for game teams and consumer products. Technical Art for game teams such as BioWare, Industrial Toys, and our sports titles. Content Design for our sports titles

 

Job Openings. Game Development Roles (C++). Tools Development Roles (Java Or C#). Software Engineering Roles (Java, Python)

 

This pipeline job posting is intended to collect candidate interest for multiple roles and hiring locations. Your application may be linked to a specific job upon further review.

 

We are looking for: Experience with client/server and multi-threaded architectures. Knowledge of modern database technologies.

 

We are looking for: Experience with client/server and multi-threaded architectures. Knowledge of modern database technologies.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Please indicate whether you are available for a 4 month, 8 month, 12 month or 16 month term. Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 

Motive Vancouver is looking for a Software Engineering Co-op to join a pre-production team developing an exciting new IP. We are looking for a candidate with passion for games to join a veteran team of game developers who are excited to share their experience building AAA games.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Please indicate whether you are available for a 4 month, 8 month, 12 month or 16 month term. Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

We are looking for an accomplished and enthusiastic Development Manager to join FUT. The role of a Development Manager requires the ability to plan and track progress against the project manage risks and requirements, all in close collaboration with other FUT Development Managers/Development Directors.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Enhance and add features to EA's existing online services and gameplay capabilities. Work with engineers from across the company to provide the next generation of online features for EA games. Be a part of the software design and architecture process

 

We are seeking Software Engineers who will be responsible for writing specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory & performance optimization on cutting edge computer hardware.

 

Minimum Requirements:  Experience in Python, Mel, and TCL – Experience with Windows and Linux – Basic knowledge of Maya, Nuke, Houdini, and Shotgun – Familiarity with git / svn and collaborative workflows (code review, standards, etc.

 
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