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Motion capture and animation leads during the production prep / acquisition / post production phases with maintaining visual targets • Contribute to documenting workflow and pipelines


We are looking for: • Experienced CG character animator.


You will develop trust with FIFA, NHL and UFC players through transparent and purposeful communications.


You will partner closely with producers to ensure that they are managing the project on time, to quality, and within budget


We are looking for user researchers who have a passion for evaluating the gaming experience. You are motivated and excited to be part of our accomplished and advanced team shaping the future of EA games.


You will be a Database Administrator and Storage Architect in the Commerce and Identity team. You will manage and design scalable and highly available and security data storage for identity and commerce services


Ong with the Department Manager the Head of Department is responsible for day-to-day operations and long-term strategic management of the 3DDMP department.


Provide 1st / 2nd line IT support for all users in the office in a friendly and professional manner via telephone, email or in person.


You would be joining the Application Platform team, who are responsible for the libraries, services and tools with which other teams build game-facing products and services


Create animations of quality in collaboration with the Designers, Programmers and Artists that fits the established style and vision;


We're looking for a senior software engineer (SSE) to join up with the development team that designs, builds, runs, and evolves our in-game social, progression, rewards, and monetization services platforms for the Call of Duty franchise and other popular Activision titles.


The Activision Data Pipeline team is looking for a Principal Data Engineer to help lead the development of our near-realtime pipeline, processing tens of billions of messages per day, feeding our petabyte-scale Data Lake, high-volume stream customers, and API-based access tools.


Port our existing low-level socket library to work on a new mobile platform, optimise its performance, test it using an automated pipeline, and integrate it into the game engine.


This is a great opportunity for someone looking to move into a leadership role, influencing change and providing solutions for Demonware's engineering challenges.


We are looking for talented, self-motivated individuals with the capability and drive to build innovative graphics technology for current-generation platforms. We also want passionate, creative, communicative and committed people with a strong desire to explore and master new areas of real-time rendering.


WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Senior Gameplay Programmer 3C to work closely with designers and the Gameplay Lead to design, explore, and implement various gameplay systems.


As a Scripter, your responsibilities will be to: Act as the team's main contact person for the game's technical tasks and scripting;


The programmer can work in several disciplines and specialize in the following fields: Game, engine, technology or graphical programming.


Conceptualize the visuals and movements of the UI elements in collaboration with the Art Director and the development team


Analyze the game's UI/UX needs based on the type of user, game direction, market trends and industry standards and adapt it to find the right balance between innovation and conventions.


The Activision Infrastructure team is looking for an experienced Cloud Engineer to join the team in either our office in Vancouver, Canada or in Sherman Oaks, California. This team supports a variety of cloud workloads and you will be instrumental in setting standards on key technologies.


Method Games is currently looking for a talented Lighting Artist to join our Vancouver team.


We are looking for a special someone who can help lead community dialogue with PC fans in support of this great franchise. You'll be working closely with lead studios across Call of Duty and with publishing teams at Activision.


You will build scalable, distributed server-side systems that provide functionality to our millions of customers and work on new improvements to keep our systems at top-notch performance.


Creates photo-real textures, both hand painted and from set photography to a level of detail necessary for hero CG assets

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