In this role, you'll contribute to a studio culture grounded in inclusivity, mutual respect (for one another and our players), thoughtfulness, empathy, professionalism, and collaboration....Responsibilities
• Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using the in-house Maya rigging pipeline
• Develop and maintain rigging tools, scripts, and pipeline integrations (Python, MEL) to streamline rig setup and automate repetitive tasks
• Apply advanced techniques (e.g., data-driven or scan-based rig generation, machine learning–assisted blend shapes) where appropriate
• Prepare and export rigged assets from Maya into the game engine, ensuring compatibility with in-house import pipelines and automated build systems
• Document tools, workflows, and processes in clear, accessible language
• Proactively identify and implement solutions to technical challenges in animation and character systems
• Lead rig reviews, mentor other riggers, and help resolve complex deformation or engine-related issues
• Maintain and evolve the rigging framework, including templates, conventions, validation processes, and ...This role can be based in our Malmö or Warzaw office and follows an onsite work schedule of four days per week....As a leading developer, publisher, and distributor of interactive entertainment, we focus on innovation, creativity, and collaboration.