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Job Title Company Location Date Type Description Logo
Meteorologist
Tegna
Remote / Virtual 03-09-2026
Full Time Job

WLTX-TV C in CBS is looking for a dynamic and engaging Meteorologist to join our passionate team....Responsibilities: • Provide accurate and compelling weather forecasts in a multi-platform environment • Prepare and deliver severe weather updates, interrupting regular programming as necessary. • Produce clean, creative and informative graphics to tell the weather story • Fill in on other shifts when necessary. • Write and report from the field or inside the newsroom • Update website and interact with viewers on social media platforms daily • Perform special projects and other duties as assigned. • Make public appearances Requirements: • BA/BS degree in Meteorology, Geoscience or Atmospheric Science. • 3-5 YEARS on-air meteorology experience required • Be proficient at posting content to various websites and social media; computer literacy required, including weather and newsroom computer systems Benefits: TEGNA offers comprehensive benefits designed to safeguard the physical, mental and financial health of our employees and their families.

CG Artist
Framestore
New York, NY 03-13-2026
Contract Job

C++, python, hscript or mel • Experience with linux unix based operating systems • A working knowledge of at least one compositing application (e.g....Nuke) and a solid understanding of the compositing process • PfTrack or 3DEqualizer experience a plus New York Employees Pay Range: Juniors (<1 year - 3 years experience): $25 - $35 per hour Mids (4 - 6 years experience): $400 - $550 per day Seniors (6+ years of experience): $600 - $900 per day The posted range describes the minimum to maximum range for this job description in the state of New York.

Senior Software Engineer, Core Game Features - Valorant
Riot Games
Sydney, Australia 02-17-2026
Full Time Job

Required Qualifications: • 4+ years experience in professional software development • 3+ years professional experience with C++ • Have collaborated on cross-team development efforts on software projects, including requirements gathering, planning and release - coordinating with relevant stakeholders across different disciplines.

Software Engineer - Ips
Electronic Arts
Shanghai, China 03-05-2026
Full Time Job

Qualifications: • Within 3 years of experience after graduation. • Bachelor's degree in computer science/related field or relevant experience. • Can work in English • Solid understanding of computer science fundamentals, data structures, and algorithms. • Proficiency in software development practices, including writing clean, reusable code, and basic understanding of test-driven development and continuous integration. • Proficiency in at least one programming language such as Java, C++ or Python. • Familiarity with back-end development frameworks and technologies (e.g., Spring Boot).

Senior Software Engineer, Gameplay Systems & AI
Riot Games
Los Angeles, CA 04-12-2026
Full Time Job

. • 3+ years of experience developing gameplay AI systems. • Strong C++ programming skills and solid computer science fundamentals. • Experience working with Unreal Engine AI systems • Experience building scalable gameplay systems that empower designers rather than hard-coded behaviors. • Strong debugging, optimization, and performance-tuning skills. • Experience collaborating effectively in cross-disciplinary teams, with strong product sense and player empathy.

Devops Engineer Release Engineer
Skydance
Remote / Virtual 03-26-2026
Full Time Job

. • 3+ years in the animation industry. • High English level • Spanish desirable • Undergraduate degree in Computer Science, Computer Graphics, or comparable discipline and/or technical and creative knowledge gained through equivalent experience • Excellent communication and customer service skills, both verbal and written • Ability to work independently while balancing multiple competing priorities • Understanding of CI/CD concepts and workflows • Experience with Git, Gitlab or GitHub, Docker • Experience with Linux operating systems • Proficiency with Python scripting language • Experience building compiled open-source products • Experience in debugging compile time, runtime, and configuration error Preferred / Bonus Qualifications • Familiarity with plugin or pipeline development in major DCC tools (e.g., Maya, Houdini, Nuke). • Experience with ASWF Rez package wrappe • Exposure to additional languages like Rust, C++, or similar. • Knowledge of modern toolkits and

Software Engineer - Animation & Rigging
Netflix
Vancouver, BC 11-27-2025
Full Time Job

What you bring: • 8+ years experience working on character rigging and animation workflows • Proficient C++ and Python Developer • Demonstrable knowledge of a DCC application and its API (Maya, Houdini, Unreal, proprietary animation software…) • Basic knowledge of USD • Excellent problem solving skills • A passion for working hand in hand with artists and production staff • Strong communication skills necessary for working with teams on different sites and time zones (PST/AEDT), with both technical and non-technical production partners....Hybrid Role (Minimum of 3 days a week in the office).

Product Support Lead, eCommerce
YouTube
San Bruno, CA 2 days ago
Full Time Job

., Python, R, MATLAB, C++, Java, or Go)....Preferred qualifications: • Master's degree or PhD in human-computer interaction, cognitive science, statistics, psychology, anthropology, or a related field. • 5 years of experience conducting UX research on products and working with executive leadership (e.g., Director level and above). • 3 years of experience managing projects, and working in a changing organization. • Experience conducting research with children, teenagers, or parents.

Effects Technical Director
Industrial Light & Magic
San Francisco, CA 04-10-2026
Full Time Job

fluid systems Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots Excellent pipeline scripting ability Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke Can write plug-ins, debug simulations and write set up and surface shaders with proficiency Can write/hack procedural surface shaders and volumetric shaders with proficiency Can animate moderate objects with proficiency Can pick-up new techniques quickly and easily and can debug just about anything Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability What We're Looking For 3-5+ years production experience or feature film experience with effects simulation work Bachelor's degree in computer science, engineering or computer graphics Demo reel required Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot....Prioritizes tasks and manages time very well Preferred Skills / Competencies: Linux and scripting ability in Python Experience in MEL Technical Skills: Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions C++ skills JoinILM The hiring range for this position in San Francisco, CA is $90,400 to $118,700 per year.

Senior Software Engineer, Unpublished R&D Product
Riot Games
Sydney, Australia 02-24-2026
Full Time Job

Required Qualifications: • 3+ years experience in professional software development • Professional experience and proficiency with C++ • Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.) • Experience working in cross-functional teams and collaborating across disciplines • Experience building games and/or working in game engines Desired Qualifications: • Bachelor's degree in Computer Science and/or equivalent experience • Knowledge of social systems, Unreal view models or Unreal Online Subsystems • Experience developing UI or metagame systems for Unreal Engine games • Professional experience building large scale backend systems or game services • Experience with perforce and/or github version control systems For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players.

Software Engineer - Rendering
Netflix
Vancouver, BC 04-12-2026
Full Time Job

What You'll Need: • 5+ years' experience developing 3D rendering software using C++ in high performance computing environments. • Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience. • Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics. • Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling • A talent and passion for optimisation and a working knowledge of efficient spatial data structures. • A thorough understanding of photorealistic rendering, light transport and global illumination techniques. • A passion for algorithms, optimization, and data structures. • Working knowledge of shading technologies such as RSL, OSL, GLSL • An ability to work in a challenging environment, take direction and possess good communication sk...Hybrid Role (Minimum of 3 days a week in the office).

Lead Compositor
Eyeline
Seoul, Republic of Korea 10-19-2025
Full Time Job

ore knowledge of 2D image manipulation processes such as tracking, color correction, depth of field, retiming, warping, and photographic optical effects to achieve photorealistic composites Qualifications • 5+ years live-action feature film or episodic compositing experience • Advanced Nuke skills and knowledge of compositing workflows • Advanced understanding of 3D computer graphics, including modeling, lighting, and animation • Excellent leadership, organizational and time management skills • Experience using Shotgrid/Flow or other VFX Production tracking software • Ability to engage in positive collaboration and communicate effectively • Traditional art, photography, and film background (preferred) • Python, Blinkscript, or C++ experience (preferred) • Nuke particle experience (preferred) • OCIO/ACES Color Config and management experience (preferred) • 360 VR or Array Compositing experience (preferred) 리드 컴포지터는 각 사례를 통해 팀원들을 이끌며, 장편 영화나 에피소드 쇼 작업에서 고품질 컴포지팅 샷의 기준을 설정하게 됩니다....자격요건 • 5년간의 실사 장편 영화 혹은 에피소드 컴포징 경력 • 숙련된 Nuke 실력과 컴포지팅 워크플로우에 대한 이해도 • 모델링과 라이트닝 그리고 애니메이션을 포함한 능숙한 3D컴퓨터 그래픽에 대한 이해 • 뛰어난 리더쉽과 조직및 시간 관리 능력 • Shotgrid/Flow등 VFX 제작 추적 소프트웨어 사용 경험 • 긍정적인 협업과 뛰어난 소통능력 • 순수 예술, 사진 그리고 영화 관련 배경 (우대) • Python, BlinkScript 혹은 C++ 경험 (우대) • Nuke 파티클 경험 (우대) • OCIO/ACES 색상 구성 및 관리 경험 (우대) • 360VR 혹은 Array 컴포지팅 경험 (우대) About Us We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

Rigging TD
Framestore
Melbourne, Australia 04-16-2026
Full Time Job

. • C or C++ programming for Maya plugins.

Full Stack Engineer, Genai
Activision
Santa Monica, CA 2 days ago
Full Time Job

. • Experience building internal platforms, developer tools, or systems used by large engineering or creative teams • Familiarity with C or C++....Knowledge & Skills • Familiarity with game development pipelines, studio tooling, or creative production workflows. • Exposure to MLOps practices, monitoring, or operating machine learning systems in production. • Familiarity with C or C++.

Member
Technical Artist - EA Sports Fc
Electronic Arts
Vancouver, BC 03-26-2026
Full Time Job

This team works 3 days/week onsite in our Burnaby studio....Being able to read and write C++ is a bonus. • A bachelor's degree (or equivalent) in a related field described in the responsibilities is desired. • Effective at communicating with different audiences: artists, engineers, and management. • A solutions provider, particularly as it pertains to testing and debugging technical issues. • A willingness to jump into the unknown and solve new problems; • A proven track record of the ability to think creatively to resolve technical challenges and limitations in a fast-paced environment. • A Passion for Games is a plus!...For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Senior Technical Artist
Sledgehammer Games
Toronto, ON 01-06-2026
Full Time Job

Player Profile • Extensive knowledge and experience writing tools for artists in Maya using the Python and/or C++ APIs • Extensive knowledge and experience building and maintaining rigs, rigging tools and rigging pipelines for AAA games • Deep understanding of motion capture pipelines for AAA games, including facial actor performance capture, rig and skeletal retargeting and animation scene management • Deep understanding of at least one (or more) real-time engines • Experience diagnosing issues with animation, improving workflows for animators and other content creators across multiple disciplines • Experience with game export frameworks, asset pipeline and workflow design • Excellent communication skills, specifically with regards to documenting technical processes and clearly explaining technically complex issues across multiple disciplines and organizational hierarchies. • Self-directed and able to identify and tackle problems independently across multiple disciplines • Ex

Senior Anti-Cheat Engineer, Arm64
Electronic Arts
Remote / Virtual 02-27-2026
Full Time Job

You Have: • 6+ years of experience with C++ or other low-level programming languages • 3+ years of experience with low-level Windows internals and processor intrinsics • 2+ years of experience with Clang and LLVM • 2+ years of experience in debugging at the machine code level • Previously shipped Windows drivers on x86_64 and ARM64 Bonus Skills: • Experience developing or reversing obfuscation or encryption technologies • Experience developing anti-tamper, anti-virus, or anti-malware technologies • Previously shipped anti-cheat solutions on Linux Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting....In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Support Engineer, Anti-cheat
Electronic Arts
Remote / Virtual 03-31-2026
Full Time Job

You Will: • Be the first line of investigating bugs, compatibility issues, and performance issues reported by studios • Develop fixes to make Javelin anti-cheat software compatible with various other end user hardware and software You Have: • 3+ years of experience with C++ or other low-level programming languages • 2+ year of experience in debugging crashes through memory dumps • 2+ year of experience with WinDbg and DebugView Bonus Skills: • Experience in Windows internals • Experience developing anti-tamper, anti-virus, or anti-malware technologies • Familiarity with with game cheats and the cheat community Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting....In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Lead Systems Software Engineer
Electronic Arts
Vancouver, BC 12-20-2025
Full Time Job

You will be working on a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia....Your QualificationsRequired • 5+ years of professional software engineering experience, including work on large-scale or performance-sensitive systems. • Strong expertise in C++ and comfort navigating large, complex codebases. • Solid understanding of systems-level fundamentals: performance, memory management, multithreading, and platform constraints. • Experience working in or alongside game engines or real-time systems. • A proven ability to deliver complex systems end-to-end with quality and predictability. • A collaborative, support-oriented mindset, with clear communication across disciplines....For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Senior Technical Designer - Month Temp
Respawn
Los Angeles, CA 04-06-2026
Temporary Job

. • C++ proficiency is a bonus....In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time....In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Staff Software Engineer, Gameplay Meta
Riot Games
Mercer Island, WA 04-12-2026
Full Time Job

. • Develop clean, extensible C++ systems within Unreal Engine, emphasizing maintainability and performance, and translate UX specifications into functional in-game UI implementations. • Build and maintain robust Unreal Editor tooling to empower designers and content creators to author and tune Meta systems efficiently. • Ensure the long-term health and stability of the live service by proactively identifying and addressing technical debt, architectural gaps, and complex issues spanning client, engine, and backend systems. • Elevate engineering quality across the team through active participation in code reviews and design discussions, and by mentoring junior engineers on best practices for C++ development and large-scale system integration....Required Qualifications: • 8+ years of professional software development experience • Professional experience developing gameplay systems in Unreal Engine using C++ • Experience building or extending Unreal Editor tooling and workflows • Experience implementing in-game UI systems based on UX or product specifications • Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design, concurrency) • Experience collaborating effectively within cross-functional teams including design, UX, and production • Experience integrating client gameplay systems with backend or platform services Desired Qualifications: • Experience building progression, social, or player customization systems • Experience integrating gameplay systems with Player Platform or shared service ecosystems • Familiarity with Unreal systems such as UMG, MVVM/ViewModels, Data Assets, Online Subsystems, or other foundational engine frameworks • Experience working on or sh

Executive Assistant
Live Nation
Beverly Hills, CA 04-19-2026
Full Time Job

This role is ideal for someone with 3–5 years of experience providing administrative support in a fast-paced, professional environment....dor agreements and invoices, project budgets and schedules, and assist with project team onboarding and offboarding • Maintain confidentiality and discretion across all matters • Serve as liaison to internal teams and external partners, ensuring timely and professional communication • Provide administrative support for occasional personal tasks and errands as needed • Partner closely with other Executive Assistants for seamless team support and backup coverage WHAT THIS PERSON WILL BRING • 3–5+ years of Executive Assistant experience, preferably supporting entrepreneurs and/or c-suite executives in the creative or tech industry • Proven ability to manage multiple priorities and adapt quickly to changing demands • Strong organizational and time management skills with acute attention to detail • Proficiency in Google Workspace (Docs, Sheets, Calendar, Gmail), Microsoft Office, and communication platforms such as Zoom, Slack, and Box • Excellent written and verbal commun

Senior Tools Software Engineer
Respawn
Vancouver, BC 04-08-2026
Full Time Job

ilities • Design and maintain asset pipeline tools and core systems • Build scalable solutions for asset compilation and packaging • Optimize workflows for reliability, speed, and usability • Collaborate with engine, rendering, and content teams • Resolve toolchain issues and manage technical debt • Implement automated testing and continuous integration • Mentor engineers through reviews and technical guidance Qualifications • 8+ years developing tools or engine systems for games • Strong C++ experience in production environments • Experience building or supporting asset pipelines • Familiarity with asset compilation and packaging systems • Experience working with large codebases and pipelines • Understanding of game engine architecture and editor workflows • Experience improving performance and reliability of tools Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these loca...In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees....For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Software Engineer-engine Rendering
Respawn
Los Angeles, CA 2 days ago
Full Time Job

. • Proficiency in C++. • Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues. • Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements. • Familiarity with PC gaming and player expectations on that platform. • Familiarity with UX best practices. • Passion for making a great player experience. • Unreal Engine experience is a major plus, but not required....In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees....For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Artiste Technique Technical Artist
Electronic Arts
Vancouver, BC 04-17-2026
Full Time Job

Skills We Look For: • 3-5 years of experience developing production-ready tools and pipelines for game development or a closely related field • Strong scripting/programming skills (e.g., Python, C#, or similar) • Experience building tools in DCC applications (e.g., Maya, Blender, Houdini) • Familiarity with game engines (e.g., Unity, Unreal) and asset integration workflows • Solid understanding of art production pipelines and real-time constraints • Experience with version control systems (e.g., Git, Perforce) • Problem-solving mindset with the ability to balance technical constraints and artistic goals • Strong communication skills and ability to work across disciplines We want to connect you with job opportunities that align with your interests, skills, and expertise....For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

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