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Showing 126 - 150 of 661 postings found

Job Title Company Location Date Type Description Logo
Technical Director, Character AAA Project
Ubisoft
Annecy, France 10-17-2025
Full Time Job

• You are able to work in English in an international environment • You have scripting skills (Python, c# …)....Ability to work with C++ is a plus but not required • Additional skills : Real time clothes, facial rig, hair

Senior Creature Modeler
Lucasfilm
Vancouver, BC 3 days ago
Full Time Job

JoinILM The hiring range for this position in Vancouver is C$110,600.00 to C$141,500.00 per year based on a 40-hour work week.

Generalist Artist - Digital Matte Painting For Feature Animation
Lucasfilm
Vancouver, BC 11-24-2025
Full Time Job

Join ILM The hiring range for this position in Vancouver, BC, Canada is C$85,900 to C$109,900 per year based on a 40-hour work week.

Engineering Manager - SDK Development
Electronic Arts
Remote / Virtual 10-30-2025
Full Time Job

Qualifications: • 5+ years of experience in software engineering, with 2+ years in a management role • Experience developing and shipping mobile games or applications across iOS and Android platforms • Professional experience working in C++ • Familiarity with Java, C#, Python, Objective-C and Swift • Experience collaborating with Product and Program Managers This is a hybrid remote/in-office role.

Lead Rendering Programmer
Rocksteady Studios
Remote / Virtual 11-28-2025
Full Time Job

Strong understanding in C/C++.

Senior Gameplay Engineer - Tiburon
Electronic Arts
Orlando, FL 11-17-2025
Full Time Job

Your Qualifications • 15+ years of experience leading and implementing complex sports gameplay simulations in C++ for AAA games. • Experience implementing solutions that solve for the complexities that come with simulating real world character movement and locomotion in sports games. • Experience implementing A.I. system architecture, character control, path finding, multiplayer, and animation systems. • Strong understanding of multi-threaded architectures and synchronization principles. • Excellent debugging experience using tools to help debug. • Understanding of memory and performance implications of Gameplay systems & algorithms and experience optimizing for them. • Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages....(C#, Java) • Knowledge in a second field, such as physics or mathematics. • Familiar with basic game development technologies such as Perforce, Visual Studio.

Intelligence Artificielle Senior AI Gameplay Programmer
Motive
Montreal, QC 10-08-2025
Full Time Job

This role requires strong C++ skills, knowledge of animation technologies, experience with multi-threaded game engines, and a keen eye for detail....Requirements: • Solid C++ programming skills • Strong math skills (linear algebra) • Experience with advanced AI features (ex: Behavior Trees, GOAP, Nav Mesh & Cover Gen, etc) • Experience developing animation-driven combat mechanics • Experience with procedural animation and IK systems • Experience with multi-threaded game engines • Implemented robust combat gameplay features • Have shipped at least 1 AAA title Preferred: • Have shipped at least 1 First Person or Third Person Shooter title • Experience with working on a Live Service title • Familiarity with large code bases and managing multiple development streams.

Senior Software Engineer
Playstation
San Mateo, CA 09-12-2025
Full Time Job

. • Proficiency in C/C++ in Android, NDK and JNI • Proven experience with Agile development methodologies, such as Scrum. • Demonstrated ability to measure and optimize application performance in multi-threaded applications with a strong understanding of concurrency and synchronization. • Shipped at least one mobile game title.

Senior Technical Sound Designer - Treyarch
Treyarch
Vancouver, BC 7 days ago
Full Time Job

. • Bachelor's degree in music or audio, or professional training in audio, CS degree a plus • Experience as a musician or vocalist • C/C++ coding experience • Experience playing recent Call of Duty titles or other shooters We love hearing from anyone who is enthusiastic about changing the games industry.

Technical Artist - EA Sports FC
Electronic Arts
Bucharest, Romania 10-30-2025
Full Time Job

. • Proficient scripting/programming in Python and C# (C++ is a bonus but is not required) • Experience with writing and/or debugging shader code (GLSL, HLSL or similar) • Understanding of the rendering pipeline used in game engines • Understanding concurrent game asset loading flows, dependencies, and debugging timing and gating issues About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

Senior Software Engineer Generalist Gameplay
Skydance
Austin, TX 11-05-2025
Full Time Job

Responsibilities • Architect and implement new game features from scratch using a combination of C++, Blueprints, and other tools. • Collaborate with designers, artists, and audio developers to iterate on and refine key game systems. • Take ownership of major systems, maintain development schedules, and drive major implementation tasks....Qualifications • Multiple years of professional experience with several shipped games. • Experience with multiplatform game development ideal • Extensive experience in C++, Blueprints, and other tools • Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine's feature set. • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities. • Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game. • Excellent communication skills, both written and verbal. • Strong problem-solving skills.

Lead Compositor
Eyeline
Hyderabad, India 10-21-2025
Full Time Job

uences and shots • Utilize and share core knowledge of 2D image manipulation processes such as tracking, color correction, depth of field, retiming, warping, and photographic optical effects to achieve photorealistic composites Qualifications • 6+ years live-action feature film or episodic compositing experience • Advanced Nuke skills and knowledge of compositing workflows • Advanced understanding of 3D computer graphics, including modeling, lighting, and animation • Excellent leadership, organizational and time management skills • Experience using Shotgrid/Flow or other VFX Production tracking software • Ability to engage in positive collaboration and communicate effectively • Traditional art, photography, and film background • Python, Blinkscript, or C++ experience • Nuke particle experience • OCIO/ACES Color Config and management experience • 360 VR or Array Compositing experience About Us We will only consider applicants based in Hyderabad, or those willing to relocate.

CFX Artist
Walt Disney Animation Studios
Vancouver, BC 5 days ago
Full Time Job

The hiring range for this position in British Columbia, Canada is C$79,300 to C$150,500 CAD per year.

Compositing Supervisor
Eyeline
Seoul, Republic of Korea 10-19-2025
Full Time Job

. • Outstanding leadership, organizational, and time management skills • Ability and desire to engage in positive collaboration and communicate effectively • Advanced knowledge and experience using Shotgrid/Flow or other VFX Production tracking software • Experience creating written or video recorded training materials • Traditional art, photography, and film background (preferred) • Python, Blinkscript, or C++ experience (preferred) • Nuke particle experience (preferred) • OCIO/ACES Color Config and management experience (preferred) • 360 VR or Array Compositing experience (preferred) 컴포지팅 슈퍼바이저는 팀의 전체 작업을 관리하며, 고품질의 결과물이 시간 내에 제공될 수 있도록 팀을 이끕니다....담당업무 • 프로덕션, 크리에이티브 팀과 협업하여 프로젝트 목표 달성 • 기술적, 창의적으로 높은 품질과 일관성을 유지하여 맡은 시간 내 작업완료 • 컴포지팅 일정 계획 및 조율 지원 • 글로벌 스튜디오에 소속된 컴포지터 팀 관리 • 팀의 작업 진행 상황 모니터링 및 문제해결 • 경험과 경력의 차이를 인지하고 팀과 함께 문제 해결 • 복잡한 샷 (라이브 액션 소스나 풀 CG)에 대한 직접적인 컴포지팅 작업 • 트래킹, 색상보정, 심도, 리타이밍, 왜곡 및 사진 효과등을 활용하여 포토리얼리즘 샷 구현 • 프로덕션 제작 방법을 개발하고 창의적인 접근으로 문제를 사전 예측, 해결 • 2D 헤드에게 컴포지터 결과물과 파이프라인 그리고 워크플로우에 대한 피드백 제공 자격요건 • 7년 이상의 실사 장편 영화 또는 에피소드 컴포지팅 경력 • Nuke 전문기술 및 워크플로우에 대한 이해 • 모델링, 라이팅, 애니메이션 등 3D 컴퓨터 그래픽에 대한 전문 지식 • 뛰어난 리더십, 조직 관리 및 시간 관리 능력 • 긍정적인 협업에 적극적으로 참여하고 효과적으로 의사소통 할 수 있는 능력과 의지 • Shotgrid/Flow등 VFX 제작 추적 소프트웨어 사용 경험 • 문서 또는 영상형태의 교육 자료를 제작한 경험 • 순수 예술, 사진 그리고 영화 관련 배경 (우대) • Python, BlinkScript 혹은 C++ 경험 (우대) • Nuke 파티클 경험 (우대) • OCIO/ACES 색상 구성 및 관리 경험 (우대) • 360VR 혹은 Array 컴포지팅 경험 (우대) About Us We will only consider applicants based in Seoul or surroundings, or those willing to relocate.

Staff Software Engineer, Gameplay Systems
Riot Games
Los Angeles, CA 02-13-2025
Full Time Job

ovide the best solution for the development phase • Lead and contribute to architecture requirements, technical design, and implementation for relevant systems • Help shape the technical direction and standards for the team • Make substantial contributions to the codebase • Mentor other engineers on the team in all aspects of game development • Collaborate closely with art, design, and other disciplines on the team Required Qualifications: • 6+ years of gameplay development experience in a C-style game engine (Unreal Engine, Unity, etc) • 2+ years of experience working on a networked game • Fluency in C++ • BS in Computer Science, or proven understanding of Computer Science fundamentals • Experience collaborating with teammates across multiple disciplines Desired Qualifications: • Experience with UE4 and/or UE5 • Experience developing and shipping a AAA title • Experience with agile development For this role, you'll find success through craft expertise, a collaborativ

Senior Software Engineer, Tools
Riot Games
Los Angeles, CA 11-06-2025
Full Time Job

vision for developer tooling and workflows • Model the team's best practices for tools architecture and implementation • Champion the technical vision for upcoming and existing tools with other disciplines • Provide documentation and trainings on new tools and workflows to internal customers • Mentor more junior engineers as the team scales Required Qualifications: • 5+ years of professional experience in software engineering, including experience delivering live or shipped products at scale • 2+ years working on game development tools • Experience in Unreal Engine • B.S. in computer science or equivalent experience • Proven ability to navigate moderately ambiguous problems with cross-disciplinary stakeholders • Strong communication skills across technical and non-technical audiences • Proficiency in C++ Desired Qualifications: • Experience developing tools that integrate with both client and backend systems • Experience developing tools that integrate with art pipelines (e.g....Maya, Blender, etc.) • Working knowledge of tooling solutions utilized in AAA games around the industry • History of contributing to engineering culture and best practices • Experience in C# For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players.

Software Engineer
Playstation
San Mateo, CA 09-25-2025
Full Time Job

. • Proficiency in C/C++ in Android, NDK and JNI. • Experience working with Google Play Services, and Google Developer Console. • Proven experience with Agile development methodologies, such as Scrum. • Ability to measure and application performance in multi-threaded applications.

Machine Learning Engineer
Electronic Arts
Guildford, United Kingdom 4 days ago
Full Time Job

. • 3+ years of professional software development experience • Proficiency with C++ and understanding of C# or WPF. • Understanding of multithreaded architectures, memory management, multi-core use, profiling and optimization. • Experience working with version control systems. • Good debugging skills.

Senior Software Engineer
Playstation
San Diego, CA 09-12-2025
Full Time Job

. • Proficiency in C/C++ in Android, NDK and JNI • Proven experience with Agile development methodologies, such as Scrum. • Demonstrated ability to measure and optimize application performance in multi-threaded applications with a strong understanding of concurrency and synchronization. • Shipped at least one mobile game title.

Live Ugx Producer
Motive
Montreal, QC 11-18-2025
Full Time Job

You will assist Franchise & Chapter Leadership in establishing Battlefield's UGX/C vision and strategy....What You'll Do: • Partner with Product, GameOps, Portal, and central UGX teams to align on roadmap priorities. • Define and manage delivery of UGX/C features, tools, and systems in collaboration with the Chapter Product Director. • Communicate and champion the UGX/C vision and roadmap across franchise and EA teams. • Coordinate multiple internal and external development teams to deliver on scope, schedule, and quality goals. • Track milestone progress and dependencies to ensure timely, high-quality releases. • Foster transparent collaboration across time zones, cultures, and disciplines.

Développeur Logiciel En Fiabilité Systemes Build 3 - Battlefield Build Reliability Software Developer 3- Battlefield
Motive
Montreal, QC 09-25-2025
Full Time Job

. • Skilled in C/C++, CI/CD, Perforce, and large-scale build systems. • Experienced in managing large codebases and multiple development branches. • Adept at collaborating across multiple studios, time zones, and disciplines. • Passionate about collaborating with BF partners for continuous improvement of processes. • Ability to understand and drive root causes and provide long term solutions....Qualifications: • Bachelor's degree in Computer Science or equivalent professional experience. • 4+ years of relevant video games experience for the role • Knowledge of C# and CI solutions, perforce and build systems • Experience analyzing and debugging the source of an issue across projects and branches About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

Technical Artist
Electronic Arts
Kuala Lumpur, Malaysia 10-28-2025
Full Time Job

. • 2+ years of experience in at least one programming language for tool development (Python, C#, C++, Java, JavaScript, etc.). • 1+ years of experience using an industry-standard game engine (e.g.

Software Engineer
Electronic Arts
Hyderabad, India 11-17-2025
Full Time Job

Software Engineer (C++) Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world....Qualifications • 5+ year experience in a hands-on development role (C++). • Experience working on an agile team to deliver technology. • Contributor to technical architecture and design documents for small/medium sized features • A solid foundation in Computer Science fundamentals, algorithms, design patterns, test-driven development, CI/CD processes, and data structures. • Bachelor's degree in Computer, Software Engineering, Computer Science Degree or related concentration, equivalent and/or combination of education and work experience.

Build Reliability Engineer
Electronic Arts
Remote / Virtual 08-21-2025
Full Time Job

uild tools to help improve workflows • Debug and diagnose issues across projects and code branches • Work with engineers, production, technical directors, and QA from multiple studios and cultures across time zones to ensure development stability • Ensure a stable environment for game developers in a multiple stream development environment Qualifications: • Previous experience leading developers and managing a team, performing 1-2-1's and being part of performance evaluation • Knowledge of C# and CI solutions, perforce and build systems • Experience analysing and debugging the source of an issue across projects and branches • Comfortable relaying information across diverse departments including Production, QA, and leadership teams on build status and known issues; including across time zones • Satisfactory knowledge of C++ • Familiarity with Azure, JavaScript, and Jenkins would be beneficial About Electronic Arts We're proud to have an extensive portfolio of games and

Senior Software Engineer
Electronic Arts
Kuala Lumpur, Malaysia 11-23-2025
Full Time Job

. • Proficiency in at least one of these - Java, C or C++ • Knowledge of common networking protocols (e.g.

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