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Showing 126 - 150 of 639 postings found

Job Title Company Location Date Type Description Logo
Environment Look Development Artist
Walt Disney Animation Studios
Vancouver, BC 01-30-2026
Full Time Job

The hiring range for this position in British Columbia, Canada is C$90,400 to C$150,500 CAD per year.

Software Engineer - Interactive Visualization
Walt Disney Animation Studios
Burbank, CA 03-05-2026
Full Time Job

. • Proficiency in C/C++, ideally C++11/14, with the ability to quickly produce clear, testable code • Experience in developing rendering pipelines such as used in film or game production • Experience with USD or similar data formats as used in real-time applications • Experience writing/debugging multithreaded and SIMD code including the use of intrinsics • Experience with performance measurement, profiling and analysis tools • Strong communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability.

Senior Technical Artist
Sledgehammer Games
Toronto, ON 01-06-2026
Full Time Job

Player Profile • Extensive knowledge and experience writing tools for artists in Maya using the Python and/or C++ APIs • Extensive knowledge and experience building and maintaining rigs, rigging tools and rigging pipelines for AAA games • Deep understanding of motion capture pipelines for AAA games, including facial actor performance capture, rig and skeletal retargeting and animation scene management • Deep understanding of at least one (or more) real-time engines • Experience diagnosing issues with animation, improving workflows for animators and other content creators across multiple disciplines • Experience with game export frameworks, asset pipeline and workflow design • Excellent communication skills, specifically with regards to documenting technical processes and clearly explaining technically complex issues across multiple disciplines and organizational hierarchies. • Self-directed and able to identify and tackle problems independently across multiple disciplines • Ex

Senior Software Engineer
Sphere Entertainment Co
Bozeman, MT 7 days ago
Full Time Job

. • Write build scripts, application code and unit tests in C++, deployment scripts and documentation. • Debug existing software applications and their interaction with hardware • Implement new features, refactor existing code, and enhance software system architecture from project specs and device documentation. • Receive customer requests and implement simple and effective solutions with minimal guidance and oversight....Knowledge, Skills, and Abilities: • Able to work stand alone or manage a small set of developers • C/C++ 17 and standard library in a Linux OS • Git, Github and/or GitLab • Cmake and/or make • Writing unit tests for your code and understanding code-coverage tools & analytics • Proficiency with Visual Studio Code or Eclipse • Ability to quickly navigate, read and learn existing codebases and their patterns. • Identify opportunities for software architecture improvements and process improvements to enhance efficiency and reduce costs and time-to-delivery • Best practices and processes for the software development lifecycle Requirements: • Professionalism representing AED when interacting with staff, vendors, clients, and the public. • Organizational skills and the ability to plan, prioritize, and execute tasks independently. • Strong written and verbal communication skills • Pass a comprehensive background check. • Authorized to work in the United States and not requir

Software Engineer
Electronic Arts
Hyderabad, India 03-10-2026
Full Time Job

Responsibilities: • Perform stress and load testing This includes coming up with a test design, game playdriven scenarios and evaluating actual game logs to come up with an accurate representation of load to generate and setting up complex distributed test environment to run tests and generate load • Create, maintain, and improve test code in C++/Java/Scala to support applications and features • Execute tests and provide accurate analysis and reporting of test results • Own & drive all the performance engineering activities of a specific game title. • Analyze and troubleshoot system and network issues relating to performance and test automation processes. • Troubleshooting to find root cause of issues identified during testing – isolate test issues vs system component issues. • Collaboration with cross-functional teams to track and resolve issues. • Communication of test status and results to key stakeholders • Work cross teams to identify, define key metrics and set up perfo...The next great EA Software Engineer II, Systems Test Engineering also needs • Bachelor's degree in computer science or higher • 3-6 years of relative experience • Expertise in object-oriented design/programming, strong programming expertise in either C/C++, or Java • Knowledgeable in scalable platform architecture, end-to-end systems design and architecture. • Familiarity with visualization & monitoring tools (like Prometheus, Grafana etc.,) and database technologies (MySQL, Redis, Mongo DB etc.,) • Knowledge of cloud technologies like AWS/GCP & its different services. • Knowledge of DevOps technologies like Docker, Kubernetes etc. • Able to work and solve problems independently, to organize workload and priorities, high-quality execution, technical innovation/adaptation, and initiative. • A passion for gaming and a highly analytical and creative thinker • Great ownership and immense commitment to deliver the results About Electronic Arts We're proud to have an extens

Scheduler
Deluxe
Burbank, CA 02-27-2026
Full Time Job

Job Scheduler Job Title Scheduler Location Burbank, CA Position Overview The c inema Sche duler plays a crucial role to ensure all operational areas have an achievable, balanced portion of work per shift....Primary Responsibilities • Schedule work to deliver c ontent as p er client delivery r equirements. • Manage the prioritization of operational queue s , facilitat ing the production process to ensure client deadlines are met and operational teams are working within capacity . • In coordination with the QC (Quality Control) Department, m onitor QC theatre bookings . • Maintenance of theatrical and marketing forecasts. • Provision of various repor ts as per business requirements. • Attend and facilitate client team and operational meetings relating to existing and new projects. • Build a rapport with all internal departments and establish excellent working relationships. • Provide s upport for all teams global ly . • Raise any capacity/operational/forecasting concerns with Scheduling Manager for remediation . • Helping the Account Teams to keep project(s) on a specific timeline for completion . • Creation of Work Orders in Deluxe' s proprietary workflow system s • Communicating

Software Development Engineer in Test
Playstation
Bristol, CT 03-06-2026
Full Time Job

. • Good C# programming skills. • Understanding of C++. • Experience in triaging bugs and creating reproducible tests. • Experience with software build tools, issue tracking and source control systems.

Product Support Lead, eCommerce
YouTube
New York, NY 2 days ago
Full Time Job

You will work and influence executive leadership shaping our value narrative and deliver to c-suite external partners....Responsibilities • Define the long-term roadmap, go-to-market frameworks, and growth strategies for YouTube's suite of artist-focused products and tools. • Transform complex, industry challenges into actionable insights that drive impact and inform B2B communication strategies. • Develop compelling messaging and data-backed proof points to articulate YouTube's unique value proposition to global music industry partners. • Lead end-to-end launch plans for priority products while collaborating with technical teams to prioritize platform improvements for artists. • Collaborate with C-level executives across Product, Engineering, and Partnerships while using data analysis to optimize campaign performance and impact.

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Expert Gameplay Engineer
Infinity Ward
Woodland Hills, CA 02-05-2026
Full Time Job

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: • Independently contribute to the design of our gameplay systems • Develop, modify, and debug gameplay software in script and C/C++ • Deploy, optimize, and test gameplay software on PC and console platforms • Collaborate with other internal departments (art, design, audio, QA, etc.) • Proactively identify issues and fix bugs. • Balance immediate needs with a focus on long-term scalability....Player Profile Requirements: • 12+ years of gameplay development experience. • 1 shipped product working as a senior gameplay engineer. • Fluency in 3D math, related to game programming. • Strong design sensibilities and outstanding communication skills. • Strong knowledge of C++ programming and practices.

Software Engineer - Generalist
Electronic Arts
Madrid, Spain 01-15-2026
Full Time Job

Your Responsibilities • You will create and maintain code in C++ to support games and features. • Collaborate with teams across multiple locations to ensure seamless integration and delivery of a feature. • Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase. • Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture. • You will commit to task and feature estimation and delivery, planning for and implementing in an accountable manner....Your Qualifications • 5+ years of experience in software development either in games or another industry. • Degree in Computer Science, Software Engineering, or equivalent training and experience. • Good programming expertise in modern C++ (C++11 or further), object-oriented design/programming, common software engineering design patterns and paradigms. • Be able to understand existing and unfamiliar code, modifying and maintaining it. • Experience debugging complex bugs through multiple techniques (Visual Studio and related tools) • Experience in version control tools (Perforce, Git) • Teamwork: Experience communicating updates and resolutions, being able to work with people on a large team both locally and remotely.

Qvs Software Quality Engineer
Electronic Arts
Seoul, Republic of Korea 01-30-2026
Full Time Job

Qualifications: • Bachelor's degree in Computer Science or a related IT field, or equivalent industry experience • Minimum 5 years of hands-on software development experience • Proficiency in at least one major programming language such as C++, C#, Java, JavaScript/TypeScript, or Scala • Experience with scripting languages (e.g., Python, Shell Script, Groovy) • Demonstrated experience developing automation tools or automating development and quality processes • Practical experience using CI/CD tools such as Jenkins, GitLab CI, Travis, or Bamboo • Experience with Lean/Agile software development processes • Hands-on experience using AI/ML to enhance legacy workflows, tools, and engineering efficiency About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

Programmer Analyst
Amazon Music
Mexico City, CDM 03-06-2026
Full Time Job

Basic Qualifications Enrolled in Bachelor or Master degree in Computer Science, Engineering, or equivalent or graduated within 12 months of application -Proficient in at least one programming Java (preferred), C++, or C# (or) scripting language such as SQL, Perl, Python, XML, or Ruby.

Animator
Disney
Vancouver, BC 12-19-2025
Full Time Job

Your acting should engage and surprise the audience and elevate the entertainment value of the scene and film • The ability to adapt and contribute new approaches, thoughtful solutions, and risk failure responsibly Requirements • A reel that is no longer than 2 minutes in length of character animation that illustrates visual storytelling, believable expressions, emotional states, personality, appeal, entertainment, clear timing, weight, physics, balance, and staging • Proficiency in Presto, Maya or equivalent software required Preferred Qualifications • Background in traditional hand-drawn, computer, or stop-motion animation a plus Education • Bachelor's degree or equivalent experience The hiring range for this position in British Columbia, Canada is C$90,400 to C$150,500 CAD per year.

Audio Programmer
Playstation
London, United Kingdom 03-18-2026
Full Time Job

. • Updating and maintenance of audio middleware What we are looking for: • Minimum 3 Years production experience and 1 shipped title on console/PC • Passionate about audio and video games • Strong experience in C++ and object orientated/data oriented design • Experience in C# .NET and WPF • Strong knowledge of 3D mathematics • Knowledge of acoustics and digital signal processing • Experience of audio production software: Pro Tools, Sound Forge, Reaper. • Experience of Visual Studio or other development environments Desired: • Knowledge of streaming systems and multithreading • Experience of VST development • Experience of audio middleware (FMOD, Wwise) • Experience of graphical patching environments (PD, MAX/MSP, Reaktor) • Experience of Unity 3D/Unreal development Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process person

Product Support Lead, eCommerce
YouTube
San Bruno, CA 7 days ago
Full Time Job

., Java, C/C++, Python). • Experience troubleshooting technical issues for internal/external partners or customers.

Lead Client Engineer - Engine
Electronic Arts
Shanghai, China 7 days ago
Full Time Job

. • Proficiency in C/C++ programming and debugging, with the capability to steer the technical direction of the engine team. • Demonstrated expertise in toolchain development and core engine optimization.

Senior Technical Animator
Activision
Warszawa, Poland 09-18-2025
Full Time Job

. • Required Qualifications • 5+ years of experience in AAA game development as a Technical Animator, Technical Artist, or a similar role focused on animation systems • Required Skills • Solid experience with real-time game engines and integrating animations into in-game environments • Well-grounded knowledge of anatomy, character kinematics, and deformation methods that support realistic and stylized animation • Strong grasp of animation principles and their application in both keyframe and procedural contexts • Proficiency in Python, MEL, or similar scripting languages for tool development and automation • Experience implementing real-time physics, such as Havok ragdoll systems • Nice to Have • Familiarity with C++ and C#, or other general-purpose programming languages • Experience with package management and deployment systems like Rez and PyPI.

Senior Effects Technical Director Effects Dev, Feature Animation
Lucasfilm
Vancouver, BC 8 days ago
Full Time Job

JoinILM The hiring range for this position in Vancouver is C$126,700 to C$154,600 per year based on a 40-hour work week.

Product Support Lead, eCommerce
YouTube
San Bruno, CA 3 days ago
Full Time Job

. • Experience with Objective-C, Swift, Java, or Kotlin....Review mobile application designs and code (e.g., Objective-C, Swift, Java, Kotlin) for security vulnerabilities. • Partner with mobile teams to integrate security tools and processes throughout the application development life-cycle.

Data Developer - Tg Quality Engineering Tgqf
Ubisoft
Montreal, QC 1 day ago
Full Time Job

. • Experience with C++, C#, Java, and .NET. • Strong knowledge of computer science principles, algorithms, and data structures. • Experience with data‑oriented principles and architectures, data flow analysis, and data flow diagrams. • Experience in data tuning, cleaning, transport, and integrity.

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Senior Software Engineer, Valorant - Release Engineering
Riot Games
Sydney, Australia 02-17-2026
Full Time Job

. • Professional or hobby experience working with Unreal Engine Desired Qualifications: • 3+ years professional experience utilising either C# and/or Groovy. • Expert proficiency with Jenkins and a deep knowledge of orchestrating and optimizing a global release flow. • Professional experience with Lean or Agile development processes (Scrum, Kanban, etc). • Strong proficiency in automating workflows to ensure maintainability and scalability. • Expertise in building automated build, test and release pipelines. • Proficient with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency). • Technical expertise in utilising Github actions for service delivery and automation. • Experience working in cross-functional teams and collaborating across disciplines.

Unannounced Project Server Software Engineer
Electronic Arts
Seoul, Republic of Korea 02-25-2026
Full Time Job

. • 다양한 프로그래밍 언어 개발 경험이 있으신 분 (C, C++, Python, Go, Typescript) • 온라인/모바일 게임 서비스 런칭 및 라이브 운영 경험이 있으신 분 • 원활한 커뮤니케이션과 효과적인 문제해결 능력을 갖추신 분 [제출 서류] • 국문 이력서 및 경력기술서 [채용 절차] • 서류 전형 - 과제 전형(코딩 테스트) - 1차 인터뷰 - 2차 인터뷰 - 3차 인터뷰 (변동 가능) About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.

FX TD
Framestore
London, United Kingdom 03-20-2026
Full Time Job

Nuke) and a solid understanding of the compositing process • Strong hscript, Vex and/or Python scripting skills • Experience in leading a team of FX artists Desirable Skills: • A background in both film and commercials FX production • Knowledge in other simulation packages such as Maya/Bifrost • Experience within large scale studio pipelines & working with automation systems • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API • Python and Unix shell scripting • Experience with other modern render packages Our Commitment

Expert Technical Animator
Activision
Malmö, Sweden 03-11-2026
Full Time Job

emplates, conventions, validation processes, and performance guidelines Required qualifications • Experience in a Technical Animator, Technical Artist, Character TD, or similar role, with a strong focus on rigging systems for games or high-end CG production • Deep understanding of weight painting workflows and skinning algorithms to support high-quality deformations • Ability to balance visual fidelity with real-time performance requirements, including profiling and optimizing rigs in engine • Strong understanding of animation principles and their application in keyframe and procedural animation • Proficiency in Python and MEL for tool development and pipeline scripting • In-depth understanding of character anatomy and the ability to apply that knowledge across a variety of asset types Nice to have • Experience with C++, C#, or other programming languages • Familiarity with Rez, PyPI packaging, or studio tool deployment workflows Not sure you meet every qualification?

Product Support Lead, eCommerce
YouTube
San Bruno, CA Posted Today
Full Time Job

., Java, Python, GO, or C++) and front-end (e.g., JavaScript or TypeScript, HTML, CSS, or equivalent). • 5 years of experience testing and launching user-facing software products and features. • 3 years of experience with software design and architecture....Preferred qualifications: • Experience with machine learning systems and using data-driven insights to drive technical and product strategy. • Experience as a tech lead for a consumer-facing product (e.g., Search, Ads, or social media platforms). • Experience in distributed systems design, architecting high-performance services that manage multiple requests per second. • Experience building maintainable and scalable back-end platforms. • Experience in C++ or other systems-level programming languages. • Excellent leadership and communication skills, with the ability to influence technical direction and align cross-functional stakeholders (e.g., product, UX, and reliability engineering).

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