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Our stack is rooted in C++, with Qt for tooling and Python for automation.... technology you build serves the long-term needs of a wide range of content developers • Coordinate with individuals and external partners across multiple time zones around the world • Design the composition of your team and hire to ensure it has the skills and experience needed to achieve your goals Required Qualifications: • Bachelor's degree in Computer Science or a related field, or equivalent experience • 8+ years of professional software engineering experience, including 3+ years in engineering management • Experience leading teams shipping large-scale, modular client/engine or tools software • Extensive experience in C/C++ development • 4+ years of experience in game development industry • Hands-on experience with rendering or graphics systems (e.g., modern rendering pipelines, GPU/CPU performance, graphics tooling) For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players.
In this role, you will • Design and build new backend services or features that power Fortnite anti-cheat or related security capabilities, as well as implementing corresponding game code • Read, debug, and write code for Fortnite in C++ and associated backend services in Go • Proactively seek out vulnerable components in the Fortnite game client or backend, then clearly communicate the problem and recommended solution, implementing it as well if appropriate Influence others to maintain a security oriented mindset • Debug, modify, and optimize existing security systems for both the Fortnite game client and backend components • Ensure Fortnite is operating well for players and that our services are resilient at scale....Assist in diagnosing and resolving Live issues What we're looking for • BSc in Computer Science/Software Programming or related subject - candidates without a degree are welcome as long as they have proven extensive hands-on experience • Excellent knowledge and debugging skills in the C++ programming language • Fluency in Go, Java, C#, or similar programming language • Self-starter, you approach challenges creatively and methodically, seeing them through to final resolution • Ability to code and design system frameworks, new APIs, and tools.
The candidate must have the ability to independently complete individual tasks in a dynamic environment to achieve departmental and company goals such as: Develop and maintain APIs and connectors to integrate with various data sources and applications, Prepare data flow diagramming and/or process modeling, lead the design and development of high-quality software applications, and c ollaborate with cross-functional teams to gather and analyze requirements....Know the ins and outs of the platform. • Expertise in C#, ASP.NET, and related technologies. • Experience in API development, including best practices, testing methods and deployment strategies. • Strong understanding of web development technologies (HTML, CSS, JavaScript). • Experience with front-end frameworks (e.g., Angular, React) is a plus • Proven track record of delivering large-scale, enterprise-level applications. • Proficient in developing custom APIs to handle bulk volumes, pagination etc. • Strong knowledge of integration protocols and technologies (e.g., REST, SOAP, JSON, XML). • Front-end Sorcery: HTML, CSS, JavaScript-you should be adept in the mystical arts of front-end development. • Back-end Alchemy: PHP, .NET, Java, or whatever runes power your server-side sorcery. • C ertification s in Application Development, Cloud Services would be a plus. • Experience in building application with cloud platforms (e.g., AWS, Azure, Google Cloud).
Nuke) and a solid understanding of the compositing process • Strong Vex, hscript and/or Mel scripting skills You might also have: • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API • Python and Unix shell scripting • Experience with other render packages Framestore is an equal opportunity employer.
. • Write build scripts, application code and unit tests in C++, deployment scripts and documentation. • Debug existing software applications and their interaction with hardware • Implement new features, refactor existing code, and enhance software system architecture from project specs and device documentation. • Receive customer requests and implement simple and effective solutions with minimal guidance and oversight. • Provide exceptional experiences for our guests, partners, and team members, including by adhering to our appearance and presentation guidelines while on-site....Knowledge, Skills, and Abilities: • Able to work stand alone or manage a small set of developers • C/C++ 17 and standard library in a Linux OS • Git, Github and/or GitLab • Cmake and/or make • Writing unit tests for your code and understanding code-coverage tools & analytics • Proficiency with Visual Studio Code or Eclipse • Ability to quickly navigate, read and learn existing codebases and their patterns. • Identify opportunities for software architecture improvements and process improvements to enhance efficiency and reduce costs and time-to-delivery • Best practices and processes for the software development lifecycle Requirements: • Professionalism representing AED when interacting with staff, vendors, clients, and the public. • Organizational skills and the ability to plan, prioritize, and execute tasks independently. • Strong written and verbal communication skills • Pass a comprehensive background check. • Authorized to work in the United States and not requ
. • Deep programming proficiency in C++ and at least one other language (e.g., Python, C#). • Shipped at least one AAA game or large-scale, high-concurrency live service product. • Proven track record of managing high ambiguity, setting technical strategy, and leading multi-month/year initiatives. • Practical experience utilizing, integrating, or building modern AI tools, APIs, or infrastructure....Desired Qualifications: • Experience extending or developing within Unreal Engine (C++). • Familiarity with ML frameworks (e.g., PyTorch, TensorFlow) or LLM orchestration. • Background working on shared engine technology, central tools, or platform engineering teams. • Familiarity with the Runeterra and VALORANT IPs.
. • Design and develop features and UI in the League of Legends game engine using C++. • Work closely with cross-disciplinary teams in Sydney and the US (Game Designers, Artists, Animators, Quality, and Producers) to shape engaging player experiences. • Provide feedback to designers and artists on technical tradeoffs of their designs and ideas. • Participate in team technical decisions and contribute to the overall product direction. • Mentor and support less experienced engineers. • Participate in team's on-call rotation where you may be required to be on-call during certain periods outside of your normal working hours Required Qualifications: • 4+ yrs of collective professional experience building applications or games in a client-server architecture. • Bachelor's degree in Computer Science or comparable field or equivalent experience • Experience working closely with non-engineering collaborators to deliver value • Experience building games • Experience working with compl
We are looking for a Software Engineer with experience writing highly performant, maintainable code in C++....Requirements • A minimum of 5 years relevant work experience. • Self-driven with a strong sense of quality. • Experience with multithreaded software development in C/C++. • Solid understanding of client/server architectures in games. • Knowledge of networking fundamentals such as replication, authority, prediction and correction. • Experience building performant and scalable networking features or systems in a game context. • Understanding how to build game features that are resilient to real world packet loss and latency. • Having a keen eye for responsiveness and correctness in networked multiplayer games.
ield • Demonstrated experience developing and maintaining tools for use in computer graphics • At least 5 years production experience in visual effects for film, commercials or television • Proficiency in Linux • Advanced Python scripting required • Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues • Detail oriented and strong self-sufficient troubleshooter • Thorough knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing • Nice to have: • Experience with production database systems • Experience with C, C++ • Experience with Windows development and applications such as 3ds max • • About Industrial Light & Magic: Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries.
Qualifications Responsibilities: • Design, implement, upgrade and maintain run-time rendering and graphics pipeline code for our games; • Own, upgrade and maintain our rendering tools, pipeline and related code in our proprietary game engine; • Write clear, maintainable, portable, C++ code; • Profile game performance to assess and find rendering bottlenecks and improve overall performance; • Work together with other international Ubisoft studios; • Collaborate with GPU and console vendors....Requirements: • Strong knowledge of at least one graphics API (DiretX11-12/Vulkan/OpenGL4+, etc); • Knowledge of modern rendering techniques; • Advanced level of C++ and OOP\OOD; • Experience with multithreading and memory management; • Strong knowledge of 3D math; • Understanding of GPU architecture and CPU/GPU communication; • Intermediate level of English.
Responsibilities • Drive efforts for new cosmetic systems, exploring unproven ideas and translating them into production-ready frameworks • Architect scalable Blueprint and hybrid (Blueprint + C++) systems for advanced, reactive cosmetic features • Prototype rapidly to validate creative and technical feasibility, then evolve prototypes into deployable modules. • Define and evangelize best practices for system design, performance, and cross-discipline integration • Partner with Art, Animation, VFX, Design, and Engineering to push the boundaries of premium content • Lead development of foundational systems across: • Advanced weapon logic and modular state architectures • Procedural and systemic animation integrations • Complex event-driven ecosystems (multi-layered reactivity, progression, personalization) • Cross-system features (UI, gameplay hooks, progression systems) • Identify long-term technical opportunities and risks, influencing roadmap and team strategy • Mentor oth
In this role, you will • Work on the WebRTC integration across different Epic Games teams, design and hands-on implementation of new features • Design, develop, and continuously improve our WebRTC client and server stack across platforms • Investigate and evaluate new technologies to drive innovation in real-time communication services • Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy What we're looking for • Highly proficient in C++, with a strong command of performance-critical systems • Deep understanding of WebRTC signalling concepts, protocols, and architecture • Proven experience in debugging and optimizing WebRTC stacks at scale • Experience designing and maintaining C APIs for broad platform distribution • Familiarity with build systems like GN and Ninja • Demonstrated ability to independently own and deliver complex, long-horizon programming projects • Strong communication with a track record of cross-team alignment
This system is composed of multiple components, including user interfaces written in C# that will undergo significant revamp to better serve our thousands of users, minimize the amount of effort necessary to report bugs through best-in-class UX and AI assistance This is your chance to play a key part in modernizing this strategic tool and making it a cutting-edge technology....Qualifications What you'll bring: • Excellent proficiency in C# • Excellent knowledge of desktop and web application development • Excellent proficiency with REST API design • Good knowledge of Git • Knowledge of Blazor, SQL, Elastic Search, Docker, Kubernetes, OpenAPI, OpenTelemetry is considered an asset • Experience with CI/CD pipelines, Automatic testing, Application profiling, Open Telemetry, Trunk Base development, Feature flags, AB Testing and modern development workflows are considered an asset • Experience with implementing or integrating ML app features is considered an asset Don't match all the criteria but think you fit?
. • 3+ years of professional experience and proficiency with C++. • Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.). • Experience operating across multiple codebases and teams simultaneously, rather than deep single-product ownership. • Experience working in cross-functional teams and collaborating across disciplines. • Strong communication within and across teams....Desired Qualifications: • Experience with Unreal Engine - particularly C++ plugin development, editor tooling, or build systems. • Experience building developer tools, CI/CD pipelines, or internal platform infrastructure. • Experience supporting or consulting with multiple product teams as a platform or tools engineer. • Familiarity with game development workflows and pain points (understanding the domain helps you build better tools).
•Required Qualifications • 5+ years of experience in AAA game development as a Technical Animator, Technical Artist, or a similar role focused on animation systems •Required Skills • Solid experience with real-time game engines and integrating animations into in-game environments • Well-grounded knowledge of anatomy, character kinematics, and deformation methods that support realistic and stylized animation • Strong grasp of animation principles and their application in both keyframe and procedural contexts • Proficiency in Python, MEL, or similar scripting languages for tool development and automation • Experience implementing real-time physics, such as Havok ragdoll systems •Nice to Have • Familiarity with C++ and C#, or other general-purpose programming languages • Experience with package management and deployment systems like Rez and PyPI.
. • Proficiency in C programming languages, other programming language like C++ is a plus. • Experience with kernel development, freeBSD knowledge is a plus. • Knowledge in kernel security concepts and practices. • Familiarity with version control systems, particularly Git and GitHub. • Excellent debugging skills and problem-solving abilities. • The ability to work autonomously and within a cooperative group.
Your Role Accountabilities • Show Set Up including banking • Digital Systems support • General Reconciliations • Support show accountants - larger international projects • Support VP and Directors of PF - special projects Qualifications & Experience • 4 years production or accounting experience required • General understanding of managing, funding and hedging international currency • Knowledge of various US and foreign tax incentives • Proficient with C&C and EP accounting software and other industry standard digital systems • Ability to adapt to a digital workspace and train accountants on digital systems and process • Must be able to multi-task and work well under deadlines and time constraints • Must have the ability to communicate effectively with all levels of personnel • Must be able to organize and schedule work effectively Championing Inclusion at WBD Warner Bros.
. • 5+ years professional experience with C++. • 3+ years experience developing in a commercial game engine (e.g....Desired Qualifications: • 2+ years professional experience with C#. • 2+ years experience in one or more of the following areas: game engine development, game client features, game content pipelines, game editor workflows. • Experience with Unreal Engine. • Experience developing games for Xbox and PlayStation console platforms. • Experience in Agile processes and continuous delivery.
e knowledge of 2D image manipulation processes such as tracking, color correction, depth of field, retiming, warping, and photographic optical effects to achieve photorealistic composites Qualifications • 5+ years live-action feature film or episodic compositing experience • Advanced Nuke skills and knowledge of compositing workflows • Advanced understanding of 3D computer graphics, including modeling, lighting, and animation • Excellent leadership, organizational and time management skills • Experience using Shotgrid/Flow or other VFX Production tracking software • Ability to engage in positive collaboration and communicate effectively • Traditional art, photography, and film background (preferred) • Python, Blinkscript, or C++ experience (preferred) • Nuke particle experience (preferred) • OCIO/ACES Color Config and management experience (preferred) • 360 VR or Array Compositing experience (preferred) 리드 컴포지터는 각 사례를 통해 팀원들을 이끌며, 장편 영화나 에피소드 쇼 작업에서 고품질 컴포지팅 샷의 기준을 설정하게 됩니다....자격요건 • 5년간의 실사 장편 영화 혹은 에피소드 컴포징 경력 • 숙련된 Nuke 실력과 컴포지팅 워크플로우에 대한 이해도 • 모델링과 라이트닝 그리고 애니메이션을 포함한 능숙한 3D컴퓨터 그래픽에 대한 이해 • 뛰어난 리더쉽과 조직및 시간 관리 능력 • Shotgrid/Flow등 VFX 제작 추적 소프트웨어 사용 경험 • 긍정적인 협업과 뛰어난 소통능력 • 순수 예술, 사진 그리고 영화 관련 배경 (우대) • Python, BlinkScript 혹은 C++ 경험 (우대) • Nuke 파티클 경험 (우대) • OCIO/ACES 색상 구성 및 관리 경험 (우대) • 360VR 혹은 Array 컴포지팅 경험 (우대) About Us Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality.
C/C++) and scripting language experience (i.e.
improve build farm infrastructure, artifact storage, and distribution systems • Support and optimize distributed compilation to reduce engine and game build times • Maintain and optimize Derived Data Cache (DDC) infrastructure to improve iteration speed • Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks • Investigate and prototype modern solutions to improve reliability, scalability, and performance Qualifications & Experience… • Experience as a C++ programmer in game development or similar technical field • Experience working with Unreal Engine (UE4 or UE5) beyond gameplay code • Hands-on experience with automation, build systems, or CI pipelines • Proficiency in Python and/or C# for tooling and infrastructure development • Comfortable working in Windows-based development environments • Strong debugging and problem-solving skills across large, complex systems Hybrid Working - This role is advertised as a Hybrid work model
Requirements: • Expert knowledge of C/C++ and shader languages (HLSL/GLSL) • Good understanding of DX12 and/or Vulkan • Unreal experience a bonus, especially interactions with the source code • Comfortable debugging large codebases • Experience with console development a bonus • Experience with profiling and GPU debugging tools (Renderdoc/Pix) and optimising of CPU and GPU code • Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines • Familiarity with CPU architectures, memory access patterns and multithreaded programming • Bachelor's degree in Computer Science or a related field or equivalent professional experience • Passion for games and rendering technology • High level understanding of modern rendering concepts Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager.
real-time engines • Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones • Experience collaborating with graphic programmers and mentoring artists • Excellent communication skills • Good knowledge and understanding of the video game development processes and techniques • Overall artistic knowledge (composition, color, motion, etc.) is a plus Nice to have • Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3) • Familiarity with 3DSMax/Zbrush/Motion Builder /Photoshop • Knowledge of other programming languages (C#, C++, Java Script) • USD knowledge is a plus Informations complémentaires Location: based in Annecy - France Remote: hybrid Hiring Process: • Phonescreen with the Talent Acquisition Team • Interview with the Technical Animation Director Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
oster a collaborative and inclusive work environment • Understand and be adept at troubleshooting complex compositing scripts and escalating issues as needed • Utilize and share core knowledge of 2D image manipulation processes such as tracking, color correction, depth of field, retiming, warping, and photographic optical effects to achieve photorealistic composites Qualifications • 4+ years live-action feature film or episodic compositing experience • Expert Nuke Skills and knowledge of compositing workflows • General understanding of 3D computer graphics, including modeling, lighting, and animation • Outstanding organizational and time management skills • Ability to take direction positively and communicate effectively • Traditional art, photography, and film background (preferred) • Python, Blinkscript, or C++ experience (preferred) • Nuke particle experience (preferred) • 360 VR or Array Compositing experience (preferred) 시니어 컴포지터는 모든 요소를 통합하여 장편 영화나 에피소드 쇼의 최종 샷을 완성합니다....자격요건 • 4년 이상의 실사 장편 영화 또는 에피소드 컴포지팅 경험 • 숙련된 Nuke 실력과 컴포지팅 워크 플로우에 대한 전문 지식 • 모델링, 라이팅, 애니메이션을 포함한 3D 컴퓨터 그래픽에 대한 기본적인 이해 • 뛰어난 조직관리 및 시간 관리 능력 • 피드백을 긍정적으로 수용하고 효과적으로 소통할 수 있는 능력 • 순수 미술, 사진 그리고 영화에대한 배경지식 (우대) • Python, Blinkscript 혹은 C++ 경력 (우대) • Nuke 파티클을 다뤄본 경험 (우대) • 360 VR 혹은 Array Compositing 경험 (우대) About Us Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality.
. • Demonstrated proficiency in Unity, C# & C++ • Demonstrated proficiency in 3D Math used in games. • Experience working with player focussed cross functional teams. • Experience in plugin integration. • Knowledge of native Android and iOS development.