etitive mastery
• Design systems that introduce and educate players on new features, modes, and content as they come online
• Partner with cross-functional teams to build intuitive, scalable flows that teach, motivate, and retain new players
• Use player data, research, and live insights to identify friction points and continuously improve the early player journey
• Communicate design goals and advocate for accessible, player-first experiences that set up long-term success
Qualifications
• 3+ years of systems design experience on live service games with significant work on onboarding, tutorials, or core progression flows
• Deep understanding of player psychology, motivation, learning curves, and how to design onboarding that scales across diverse player types
• Demonstrated ability to leverage analytics and playtesting data to refine and tune complex systems
• Experience working closely with UX/UI disciplines to deliver polished experiences
• Strong documentation, communicatio...In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees....For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.