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Showing 151 - 175 of 228 postings found

Job Title Company Location Date Type Description Logo
Crowd Artist
Eyeline
Vancouver, BC 10-31-2025
Full Time Job

Collaborate and communicate with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques • Establish ongoing communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback • Attend all relevant meetings on shots, sequences, and production • Propose creative approaches and solutions for any specific shots Qualifications • Bachelor's degree or equivalent experience • Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV • Knowledge of Golaem, Maya, and Python is required • Experience in Houdini Crowds, KineFX, and Vellum is a plus • Rigging, animation, and/or lookdev experience is a plus • Experience with mocap retargeting in Maya or MotionBuilder is a plus • Able to work independently with minimal supervision • Strong troubleshooting and problem-solving skills • Team player wh...To determine your base salary, we consider your qualifications, skills, and experience.

Experienced Lighter
Sony Pictures Imageworks
Vancouver, BC 09-04-2024
Full Time Job

Compositing experience required....Knowledge of Arnold shading, volume rendering and raytracing experience preferred....Minimum requirement of 3+ years production experience or feature film experience preferred....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position....Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

Senior Software Engineer, Nuke
Eyeline
Vancouver, BC 02-10-2026
Full Time Job

s and tools for composting artists • Troubleshoot artist tool issues and develop effective solutions in collaboration with the pipeline team members • Work daily with the pipeline management team and team lead to identify and implement existing and new features • Attend daily scrum meetings • Write technical briefs and user documentation • Identify early areas of improvements and escalate issues as needed Qualifications • Passion for staying on top of latest features in Nuke • 2+ years experience writing Nuke pipeline code using python • Strong written and verbal communication skills • Demonstrated talent for designing intuitive, artist-friendly workflows without sacrificing functionality • Understanding of object-oriented programming patterns • Comfortable with git and unit testing • Desire to probe and understand the inner workings of complex systems • Basic DCC familiarity with Houdini, Maya • Experience with PyQt or PySide preferred • Understanding of Color Scienc...To determine your base salary, we consider your qualifications, skills, and experience.

Crowd Supervisor
Eyeline
Vancouver, BC 10-20-2025
Full Time Job

lines and shot/sequence feedback; attend all relevant meetings on shots, sequences and production • Train and mentor junior artists in crowd specific pipeline disciplines • Supervise motion capture sessions when necessary for show and studio motion libraries • Develop pipeline tools and workflows for crowds at both show and studio levels • Collaborate with the departments to and from the crowd department to optimize workflow and pipeline Qualifications • Bachelor's degree or equivalent experience • Minimum five (5) years of crowd experience in a feature film production setting • Experience with Houdini and/or Golaem is required • Maya knowledge is required • Experience with other Maya based crowd simulation tools preferred (Miarmy, Massive, Houdini) • Able to work independently with minimal supervision; strong troubleshooting/problem-solving ability • Understanding of all parts of post-production pipeline with a focus on Animation/rigging • MotionBui...To determine your base salary, we consider your qualifications, skills, and experience.

Compositing Supervisor
Eyeline
Vancouver, BC 02-24-2026
Full Time Job

. • Develop production methodologies and creative approaches in anticipation of and to resolve problems • Provide input to Head of 2D on Compositor performance, compositing pipeline, and workflows Qualifications • 7+ years live-action feature film or episodic compositing experience. • Expert Nuke skills and knowledge of compositing workflows. • Expert understanding of 3D computer graphics, including modeling, lighting, and animation. • Outstanding leadership, organizational, and time management skills. • Ability and desire to engage in positive collaboration and communicate effectively. • Advanced knowledge and experience using Shotgrid/Flow or other VFX Production tracking software • Experience creating written or video recorded training materials • Traditional art, photography, and film background (preferred) • Python, Blinkscript, or C++ experience (preferred) • Nuke particle experience (preferred) • OCIO/ACES Color Config and management ...To determine your base salary, we consider your qualifications, skills, and experience.

Pipeline TD
Sony Pictures Imageworks
Vancouver, BC 11-23-2024
Full Time Job

. • Experience creating user interfaces with PyQt/PySide. • Experience with C++ is a plus. • Knowledge of the Linux operating system. • Understanding of the git version control system. • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus. • Most desired: 2-year diploma or 1-year certificate, however a minimum of 2–3 years of relevant experience may be accepted. • Experience working on CG and VFX productions....Extra Qualifications: Unreal Engine: Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Crowds Artist
Netflix
Vancouver, BC 03-25-2026
Full Time Job

We are looking for Houdini Artists with crowd experience to join our Vancouver team!...he sets and shots with life • Give feedback to the department TD's to continue the development of tools and workflows associated with crowd simulation • Build templates that are highly geared towards automation • If required, work with fellow artists on the show that have been assigned shot implementation to make sure the scene files are being used efficiently • Evaluate any issues that may arise in the setup of crowd and devise efficient solutions What You'll Need: • 3+ years' Houdini experience on feature films, TV and/or animated feature with a focus in Houdini Crowds • Strong understanding of Houdini crowd agent design & setup • Production experience using Houdini: SOPs/DOPs essential • Production experience using Houdini: Vex and Python knowledge desirable • Experience building Houdini digital assets • Solid understanding of motion and principles of rigging and animation • Good understanding of the crowd shading and rendering procedurals • Atten...We rely on market indicators and consider your specific job family, background, location, skills, and experience....Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

Technical Director, Machine Learning Programmer
Epic Games
Vancouver, BC 12-31-2024
Full Time Job

arning leadership team with direct reports • Stay connected to the systems being built across the organization, working directly on design, planning, architecture, and execution • Collaborate with other technical leaders across Epic to foster cross company visibility and alignment on technical approaches • Mentor and coach Data Scientists and programmers across the organization What we're looking for • Minimum 5 years of senior-level Data Science and Machine Learning Programming experience in a data-­driven information environment, designing and implementing analytic/data systems,­ ideally in a AAA video gaming or streaming entertainment context and at a similar scale • Prior experience in a technical leadership role • Detail­-oriented and comfortable working with requirements that are open-ended • Deep experience and familiarity with cloud-based big data tools and services for real-time and batch ML applications, such as Kafka, Spark and MLOps tool

Experienced Animator
Sony Pictures Imageworks
Vancouver, BC 11-22-2024
Full Time Job

Background or experience in fine art which shows a thorough understanding of physical motion, weight, balance and form highly desired....Minimum requirement of 3+ years production experience or feature film experience preferred....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position....Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

Lead Crowd Artist
Eyeline
Vancouver, BC 01-07-2026
Full Time Job

f quality and consistency across all crowd work in the project • Establish ongoing communication with production and supervisors regarding project schedules, deadlines and shot/sequence feedback • Troubleshoot and problem-solve complex crowd issues • Attend all relevant meetings on shots, sequence, production and internal team development • Create digital crowd behaviors and simulations to achieve the look, movement, and style envisioned Qualifications • Minimum four (4) years of crowd experience in live-action visual effects for feature films, episodic or similar production environments with strong portfolio showcasing a range of crowd setup and shot work • Expert knowledge of Houdini crowd is required • Experience with Golaem is strongly preferred • Proven experience in a leadership or supervisory role for crowd teams preferred • Able to work independently with minimal supervision; strong troubleshooting ability and an artistic eye to crowd behaviors • Exce...To determine your base salary, we consider your qualifications, skills, and experience.

Rigger
Sony Pictures Imageworks
Vancouver, BC 11-23-2024
Full Time Job

Background or experience in fine art accompanied with a thorough understanding of physical motion, weight, balance and form highly desired....Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of experience....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position....Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

Software Engineer - Rigging
Sony Pictures Imageworks
Vancouver, BC 03-06-2026
Full Time Job

What You Bring: • 3-5 years of experience as a Rigging TD, pipeline engineer, or software developer. • Demonstrated experience supporting and developing rigging and/or pipeline tools. • Expertise in Python, including practical experience with UI toolkits like PyQt/PySide. • Proficiency in C++. • Solid experience with the Maya API and developing Maya plugins. • Working experience with Linux operating systems. • Strong problem-solving skills and the ability to systematically break down complex issues to isolate the root cause. • Experience with test-driven development (TDD) workflows. • Capability to manage and deliver on multiple competing priorities with little supervision. • Excellence in working with others in a team environment. • Excellent verbal and written communication skills. • Experience with Agile/Scrum methodologies. • A Degree in Computer Science or equivalent technical qualification....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Production Finance Coordinator
Eyeline
Vancouver, BC 3 days ago
Full Time Job

. • Contract Management • Responsible for digital filing of production contracts and ensuring alignment between invoicing and production contracts • Analytics Work • Refresh weekly Production Finance insight reports and slide decks, clean and maintain key data sources, support ad-hoc analysis as directed • Other tasks as required and/or as experience permits • Bidding tool technical support for VFX producers and executive producers • Preparing and maintaining key data sources in Netflix's Big Data Portal • Other duties as required Qualifications • 1-2 years of relevant experience • Bachelor degree preferred • Familiarity with Excel and Google Sheets • Basic understanding of accounting principles under US GAAP • Experience in the film industry/animation/gaming or VFX preferred but not required • Experience with Workday or similar accounting or ERP software preferred • Proven ability to manage priorities and meet tight deadlines while working under sup...To determine your base salary, we consider your qualifications, skills, and experience.

Experienced Pipeline TD
Sony Pictures Imageworks
Vancouver, BC 11-23-2024
Full Time Job

. • Experience creating user interfaces with PyQt/PySide. • Experience with C++ is a plus. • Knowledge of the Linux operating system. • Understanding of the git version control system. • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus. • Most desired: 5+ years of relevant experienceExperience working on CG and VFX productions....Extra Qualifications: Unreal Engine: Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Software Engineer - Animation & Rigging
Netflix
Vancouver, BC 11-27-2025
Full Time Job

Are you a software engineer with experience working with rigging and animation, or a rigger with extensive development experience?...What you bring: • 8+ years experience working on character rigging and animation workflows • Proficient C++ and Python Developer • Demonstrable knowledge of a DCC application and its API (Maya, Houdini, Unreal, proprietary animation software…) • Basic knowledge of USD • Excellent problem solving skills • A passion for working hand in hand with artists and production staff • Strong communication skills necessary for working with teams on different sites and time zones (PST/AEDT), with both technical and non-technical production partners....Bonus: • Extensive knowledge of USD • Experience with rendering, GPU technology • Experience with ML/AI Depending on skillset and interest, the position can be generalist within the team touching on the entire tech stack, or have a more dedicated focus on back end or user-facing libraries....We rely on market indicators and consider your specific job family, background, location, skills, and experience....Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

Software Engineer - Interactive Visualization
Walt Disney Animation Studios
Vancouver, BC 03-05-2026
Full Time Job

Education: • BS or Masters in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience Key Qualifications: • 3 or more years designing and developing complex user facing software, ideally in a studio environment. • Proficiency in C/C++, ideally C++11/14, with the ability to quickly produce clear, testable code • Experience in developing rendering pipelines such as used in film or game production • Experience with USD or similar data formats as used in real-time applications • Experience writing/debugging multithreaded and SIMD code including the use of intrinsics • Experience with performance measurement, profiling and analysis tools • Strong communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability....Able to prioritize competing demands based on business value. • Desire to work closely with in-house artists and engineers to prototype, develop, and support solutions to our filmmaking challenges Bonus Qualifications: • Knowledge of animation, graphics techniques and algorithms • Experience developing in content creation applications such as Maya and Houdini • Experience with underlying real-time graphics engine internals such as those used by Unreal & Unity. • Strong mathematical fundamentals, including linear algebra, statistics and numerical methods. • Knowledge of Computer System Level Architectures for CPU & GPU • Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan or DirectX as related to real-time rendering • Knowledge of shading languages, such as GLSL or HLSL or Cuda The hiring range for this position in British Columbia, Canada is C$98,300 to C$131,900 CAD per year....The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.

Scanning Technical Director
Eyeline
Vancouver, BC 11-15-2025
Full Time Job

software, hardware, and pipeline improvements to maintain cutting-edge workflows • Support supervisors and production teams with technical setup, troubleshooting, and ongoing pipeline enhancements • Collaborate with engineers, R&D, and post-production teams to ensure technical requirements and project goals are met • Maintain and improve systems for data optimization, automation, and scalability, ensuring scan data is efficiently processed and ready for use Qualifications • 5+ years of experience in technical pipeline development or a related role within 3D scanning, VFX, or game production • Bachelor's degree in Computer Science, Engineering, or a related field, or equivalent professional experience • Advanced proficiency in scripting languages such as Python, MEL, and Bash • Experience with DCC applications including Maya, Houdini, and Unreal Engine • Strong understanding of pipeline APIs, photogrammetry, and point cloud processing tools • Demonstrated abil...To determine your base salary, we consider your qualifications, skills, and experience.

Senior Software Engineer, Fluid Simulations
Eyeline
Remote / Virtual 2 days ago
Full Time Job

. • Upkeep the Simulation system Flowline • Writing processing/simulation modules • Supporting complex workflows based on the Flowline simulation system and its integration with the pipeline • Develop framework for integrating for video diffusion model workflows (Work with Netflix/Eyeline Labs) • GPU experience using Cuda, with physical simulations, and real-time and/or offline rendering • Integration of Diffusion models for simulations (3D) • Collaborate effectively with your team via virtual communication channels to contribute to the ongoing development and enhancement of the Real-Time Core Software department • Participate in framework design discussions, ensuring scalability and flexibility • Stay updated on industry trends, emerging technologies, and advancements to bring innovative solutions to projects Qualifications • C++ , Path Tracing/Shading, Vulcan, OpenGL • Dynamic Simulations • Ability to work simultaneously on multiple projects, demonstrating versatility and ad...To determine your base salary, we consider your qualifications, skills, and experience.

Member
Senior Pipeline Developer - Open Digital Asset
Sony Pictures Imageworks
Vancouver, BC 03-27-2026
Full Time Job

Working under our Principal Engineer, you'll get hands-on experience with complex production assets, help turn exploratory prototypes into robust tooling, and collaborate closely with engineers, and creative stakeholders across animation, VFX, and games....cts to integrate ODA concepts into existing studio workflows without disruption • Contribute to technical documentation, specifications, and reference examples that make complex systems understandable and adoptable • Participate in design discussions around asset identity, provenance, versioning, and round-trip workflows between studios and in and out of content creation platforms and engines • Contribute to the evolution of ODA as an emerging open-source standard Required Technical Experience & Skills: • Extensive experience in VFX, animation, or games production, ideally 4 - 6+ years • Strong communication skills and comfort working across engineering and creative teams • Strong working knowledge of USD (scene graphs, composition arcs, variants, layers, kinds, payloads, purposes, etc.) • Advanced Python development skills, including building maintainable libraries and CLI tools • Ability to conduct design discussions, code reviews and quality analysis • Hands-on...Maya, Houdini) and how USD fits into them • Experience working with asset management concepts such as versioning, references, packaging, and interchange • Comfort reading, debugging, and restructuring complex USD assets • Ability to reason about both technical correctness and artist usability Preferred skills: • A Degree in Computer Science or equivalent experience in VFX, animation, or games production • Experience designing or enforcing asset standards, schemas, or pipeline conventions • Familiarity with MaterialX, USDShade, texture pipelines, and color management • Experience with validation frameworks, schema-based checks, or automated QA for assets • Exposure to cross-studio or cross-vendor asset exchange workflows • Background in large-scale pipeline refactors or greenfield pipeline/tooling initiatives • Interest in open standards and contributing to shared industry solutions (AOUSD, ASWF, etc.)...The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Compositor
Eyeline
Vancouver, BC 01-12-2026
Full Time Job

techniques, and mentor fellow compositors to foster a collaborative and inclusive work environment • Understand and be adept at troubleshooting complex compositing scripts and escalating issues as needed • Utilize and share core knowledge of 2D image manipulation processes such as tracking, color correction, depth of field, retiming, warping, and photographic optical effects to achieve photorealistic composites Qualifications • 6+ years live-action feature film or episodic compositing experience • Expert Nuke Skills and knowledge of compositing workflows • General understanding of 3D computer graphics, including modeling, lighting, and animation • Outstanding organizational and time management skills • Ability to take direction positively and communicate effectively • Traditional art, photography, and film background (preferred) • Python, Blinkscript, or C++ experience (preferred) • Nuke particle experience (preferred) • 360 VR or Array Compositing ...To determine your base salary, we consider your qualifications, skills, and experience.

FX Artist
Eyeline
Vancouver, BC 01-21-2026
Full Time Job

uce various elements using presets and templates, and expand and improve upon these templates • Revise simulations based on client and supervisor feedback in a timely manner • Coordinate with the lighting department to ensure seamless integration of FX elements • Work within the established pipeline and offer constructive suggestions to improve the process • Help develop and explore new ways to enhance results • Help the team debug issues and learn new methods Qualifications • Previous experience in live-action visual effects for feature films or high-level television • Strong knowledge and experience with Houdini • Flowline experience is a plus but not required • Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.) with an emphasis on fluids and water • Understanding of physics, realistic motion, and assorted natural phenomena on different scales • Exceptional technical skills, the ability...To determine your base salary, we consider your qualifications, skills, and experience.

Compositor - Mid Sr
Barnstorm VFX
Vancouver, BC 12-31-2024
Full Time Job

You have a strong creative vision and want to contribute those skills to a growing team and company.The ideal candidate has a strong knowledge of Nuke compositing, experience in a fast-paced studio environment, and is passionate about delivering high quality work and pushing their creative boundaries....What You Bring • 3+ years working in on photo real VFX in film and/or episodic • 3+ years episodic experience preferred • Advance knowledge of Nuke • Mocha, Silhouette, experience preferred • An ability to work well within a team, with strong verbal and written communication skills. • Strong problem-solving skills and the ability to thrive in a fast-paced, dynamic environment. • A thorough understanding of both feature film and television VFX production pipelines • An ability to interpret supervisor and client notes About This Role Pay Range: The posted pay range is aligned with what we believe is fair pay at the time of posting this role....An applicant's relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range....An applicant's relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range.

Scene Assembly Artist
Sony Pictures Imageworks
Vancouver, BC 02-23-2026
Full Time Job

Key Skills and Qualifications: • Experience with Unreal Engine, Maya, and shot-based workflows. • Understanding of pipeline processes (publishing, conforming, asset management). • Keen eye for continuity and creative intent. • Excellent organizational and cross-department communication skills. • Ability to problem-solve in an evolving production environment. • Ability to meet tight production schedules while maintaining quality in a fast-paced feature animation pipeline....Experience: • Experience in a shot-based CG production environment (feature animation, episodic, or high-end VFX) is a plus • Eye for creative composition and camera language is a plus • Working knowledge of Unreal Engine scene workflows. • Understanding of CG pipelines, including publishing workflows, asset management, and shot tracking. • Familiarity with USD workflows and structured scene builds • Ability to troubleshoot technical issues related to scene structure, asset updates, and publishing. • Understanding of continuity across sequences (assets, camera, variations). • Strong organizational skills with attention to metadata, naming conventions, and version control....The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position....Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

Surfacing Artist
Netflix
Vancouver, BC 03-17-2026
Full Time Job

. • 3+ years' experience working on high quality shading, surfacing and texturing. • 3+ years' experience in animated features, feature films (VFX) or high-end episodics. • Extensive knowledge of shader creation and implementation will be considered a bonus, as will experience using Houdini. • Proficiency with Mari and Maya. • An interest in problem-solving, a desire to work within a relatively technical pipeline, and a willingness to openly share knowledge. • Strong communication, organisational and time management skills. • A good understanding of lighting and colour theory, industry standards, conventions and formats, to enable successful completion of tasks. • Excellent verbal, written, and e-social communication skills This role is based in Vancouver, British Columbia....We rely on market indicators and consider your specific job family, background, location, skills, and experience....Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

Crowds Artist
Walt Disney Animation Studios
Vancouver, BC 02-06-2026
Full Time Job

o knowledge sharing • Develop and maintain crowds technology; identifying opportunities to improve tool and pipeline efficiency • Design crowd character behaviors and set ups • Team player, willing to collaborate with peers to address creative notes and resolve technical issues • Able to proactively communicate accurate task estimates, and consistently meet deadlines Requirements: • Bachelor's degree in Computer Graphics, Computer Science, Engineering, and related fields, or equivalent experience • Understanding of rigging and animation techniques • Strong interest in Particle Systems, AI/Machine learning, or crowds systems (agent/brain design, simulation, and behavior) • Experience with commercial graphics packages such as Houdini • Solid understanding of the production processes and pipelines of CG Animation, VFX, or Video Game productions • Ability to work with a team and collaborate closely with others within the department and other departments • Strong problem s...The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.

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