Full Time Job

Senior Environment Artist


San Francisco, CA 06-20-2020
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Position at ILMxLAB

From a galaxy far, far away to other globally-beloved universes, ILMxLAB’s body of work spans multiple award-winning experiences in virtual reality, mixed reality, and more. The team is looking for candidates who are interested in creating the next generation of storytelling for the premium immersive entertainment space powered by real-time graphics.

The ILMxLAB team is on a mission to bring the future of entertainment into the here and now. This spectacular fusion of high end graphics and immersive storytelling means creating unparalleled real-time worlds that exponentially raise the bar for consumer experiences. Making a movie or a game is challenging in its own right, but we hope to continue to push beyond any of those confines. That’s literally why we come to work: It is our great fortune to be standing at this crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative, and highly technical work environment.. We are looking for talented and driven creative technologists, artists and designers to join us. Have a look at the description below. If it sounds like you, send us your stuff!

Primary Responsibilities
• Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity and artistic innovation
• Work closely with the design leads to conceptualize, model, dress and light real-time worlds based on related concept art and photographic reference for franchise / IP
• Work with engineering leads & technical artists to establish and maintain performance and memory budget streaming requirements and other run-time requirements
• Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
• Define and act as a key customer for new technology investments and art pipeline development
• Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
• Actively participate in the QA process to identify and fix bugs
• Supervision of junior and mid-level artists, as required

Education / Experience
• Bachelor’s degree or equivalent experience

Required Skills / Competencies
• Two or more shipped titles and 5-7+ years of professional experience in game development designing, modeling, and texturing 3D assets using Maya and Photoshop (or equivalent 3D/2D programs).
• Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation
• Exceptional understanding of form, shape, structure, and silhouette in regard to modeling
• Superior eye for light, shade, color, and detail in creating texture maps of different material types
• Strong paint skills, multi-layered materials and effective texture layout.
• Advanced abilities in Z-Brush or Mud Box
• Strong understanding of PBR workflow, materials and lighting.
• Ability to switch between a wide range of styles.
• Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.

Preferred Skills / Competencies
• Passion for game development, and working in VR or AR
• Knowledge of 2.5D projections and associated pipelines
• Experience with Substance Designer / Painter, Mari, WorldMachine, Quixel
• Experience working with photogrammetry
• Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
• Able to create stylized concept art and illustration
• An appreciation for source control
• Experience working with outsourcing
• Previous experience as a lead on a project

Company Profile
Lucasfilm is among the world’s leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indiana Jones franchises.
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