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Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production. Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pip

 

Manages and generates assets in Unreal engine including bring assets in from Maya / 3ds Max, lighting and shading assets. Designs levels and environments in Unreal Engine.

 

KEY Responsibilities: Develops and maintains an efficient and creative workflows and tools for the compositing artists. Collaborates with company leadership in identifying overall technical strategic goals. Works daily with pipeline management team to identify and implement existing and new features

 

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Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development. Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines. Leverages current technology resea

 

Identify and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development. Gather requirements across large collaboration efforts that span multiple departments and/or disciplines. Leverage current technology research

 

Works daily with Pipeline Management team to identify and implement existing and new features. Troubleshoots artist tool issues and develops effective solutions with pipeline team. Collaborates with production team and attends production meetings as needed for requirement

 
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