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Montreal Entertainment Jobs

Showing 126 - 132 of 132 postings found

Job Title Company Location Date Type Description Logo
Senior UI Programmer, Fortnite
Epic Games
Montreal, QC 06-25-2025
Full Time Job

What You'll Do The Fortnite Player Journey team is looking for a Senior UI Programmer passionate about games and well-versed in C++, creating and maintaining systems for a live-service product, integrating with backend services, and driving UI with reusable data paradigms.

Principal Research Programmer
Epic Games
Montreal, QC 05-29-2025
Full Time Job

PROGRAMMING - SPECIAL PROJECTS What We Do The Special Projects team at Epic is responsible for executing high-impact projects that push the envelope to define the future of real-time graphics and gaming technology (The Matrix Awakens, Lumen in the Land of Nanite).

Montreal, QC- Compositor: Mid Senior
Barnstorm VFX
Montreal, QC 05-18-2025
Full Time Job

Who You Are You are an experienced Nuke Compositor ready to jump into an exciting studio environment with a wide variety of projects. You have an advanced knowledge of Nuke Compositing techniques and a firm photographic grasp of light, depth of field, distortion, and motion blur.

Producer
Epic Games
Montreal, QC 02-27-2025
Full Time Job

We are looking for an experienced Producer to join us on the Fortnite: Battle Royale production team.

Technical Designer
Epic Games
Montreal, QC 02-20-2025
Full Time Job

Epic Games is looking for technical designers to join our team working on Fortnite and adjacent projects.

Technical Director, Machine Learning Programmer
Epic Games
Montreal, QC 02-05-2025
Full Time Job

Champion cross-functional Machine Learning integration efforts, driving integrations across the data ecosystem. Work closely with stakeholders, software and data programming teams, and analytics leadership to prioritize solutions and ensure incremental delivery in ways that drive the most impact while aiming for longer-term visions.

Senior Technical Designer
Epic Games
Montreal, QC 01-12-2025
Full Time Job

Own the design and implementation of novel gameplay experiences from start to finish, driving the vision forward as well as possible using the tools available. Drive collaborative and iterative prototyping, both ''paper''-based and in-game.

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