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Kuala Lumpur Entertainment Jobs

Showing 1 - 15 of 15 postings found

The positions of Project Manager and Associate Project Manager are active members of the production group and will assist the project or department to which they are assigned to ensure the timely and cost-effective execution of a scope of work.

 

As Accountant, you will be responsible for managing the full set of accounts for 3 legal entities in Malaysia and Singapore. You will review journals and financials to ensure that monthly results are reported accurately and timely. You will review Balance Sheet schedules, Intercompany and bank reconciliations. You will prepare monthly/quarterly/yearly global statutory reports. You will prepare and submit reports to local authorities (Government Statistics Dept) and licensing bodies (PPM).

 

The engineer will be responsible for the development and support of an array of studio tools encompassing our production pipeline, motion-capture and facial animation systems, and tools for creating 3D game content.

 

Sony Interactive Entertainment is looking for Technical Artists to join our team. The role requires understanding of game production principles, experience supporting content production pipeline, expertise using 3D authoring packages such as Maya, strong coding skills, and most importantly high desire to make processes better and people's lives easier.

 

Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials. Develop the lighting scheme, colour-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments.

 

The Art team in PlayStation Studios Malaysia is looking for Senior VFX Artist to come aboard and help us build the highest quality game VFX possible.

 

Sculpt and paint textures required for rendering physically based game environments. Construct shaders using a proprietary in-house material editor. UV layout for tiling and 0-1 mapped textures.

 

Currently working on PlayStation's well-known and well-loved franchises, our Asset Art team in PlayStation Studios Malaysia is looking for talented, highly-motivated and creative Asset Artists to breathe life into the next chapter of in-game and cinematic storytelling.

 

We are currently looking for a Senior Concept Artist to come aboard and support our global outsource team.

 

Currently working on PlayStation's well-known and well-loved franchises, our Asset Art team in PlayStation Studios Malaysia is looking for talented, highly-motivated and creative Senior Asset Artists to breathe life into the next chapter of in-game and cinematic storytelling.

 

Comprehend and execute direction from Animation Manager/ Supervisor. Establish quality standards by creating compelling character performances, utilizing motion capture and keyframe animation technics.

 

The A&R, Creative Executive for Universal Music Group will be responsible for managing, maintaining, and updating the roster of UMPG Malaysia, Singapore, Thailand, Indonesia and Indo-China writers, developing and maintaining good relationships with local and International key industry professionals, prioritizing and managing multiple opportunities at the same time in a fast-paced environment, discovering and signing unpublished songwriters and catalogues, actively pitching demos to A&Rs/management worldwide and helping identifying possible exploitation, communicating with writers and following closely on

 

Sony Interactive Entertainment is looking for Technical Artists to join our team. The role requires understanding of game production principles, experience supporting content production pipeline, expertise using 3D authoring packages such as Maya, strong coding skills, and most importantly high desire to make processes better and people's lives easier.

 

Use modeling and texturing ability to create photorealistic living, breathing characters with personality. Create highly detailed and believable 3D character models and textures for use in-game.

 

The focus will be on environmental art pieces and set dressing. The incumbent will help to define workflows & process and build an internal Environment pipeline.

 
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