Showing 476 - 500 of 552 postings found
Company 3 is seeking an FX Artist to utilize Houdini and other software to create high-quality simulations including fire, smoke, liquids, and particles for client projects.
Company 3 is seeking a Head of CG to drive the efficiency, volume, and quality of all Computer Graphics output for television series while defining and enforcing technical standards across the pipeline.
Company3 is seeking a VFX Production Coordinator to track shot progress, coordinate daily reviews, and facilitate communication between artists, producers, and supervisors.
Company3 is seeking a CG Generalist to complete a diverse array of 3D-related tasks including modeling, look development, texturing, animation, and rendering for visual effects productions.
Company3 is seeking a creative and technically skilled Compositor to integrate 2D, 3D, and live-action elements while handling complex visual effects tasks from start to finish.
Company 3 is seeking a Senior Compositor with high technical ability in Nuke to integrate 2D, 3D, and live-action elements for high-end visual effects projects.
Company3 is looking for a VFX Producer to manage projects from initial award through delivery while maintaining client relationships and overseeing production schedules and budgets.
Company 3 is seeking a VFX Producer to manage projects from initial award through delivery while maintaining client relationships and overseeing production schedules and budgets.
Company 3 is looking for a Lighter to translate lighting needs and concepts into shotwork while collaborating with project supervisors to develop realistic lighting solutions and high-quality renders.
Company3 is seeking a Digital Matte Painter to create photorealistic environments, landscapes, and textures using 2D and 3D techniques for feature film productions.
Company3 is looking for an FX Artist to utilize Houdini, Maya, and Nuke to create high-quality simulations including fire, smoke, and liquids for client projects.
Company3 is seeking a versatile CG Generalist to complete a diverse array of 3D-related tasks including modeling, look development, texturing, animation, and lighting for visual effects productions.
Company3 is seeking a highly technical Compositor to integrate 2D, 3D, and live-action elements while balancing creative and technical aspects of complex visual effects shots.
We are seeking a candidate with experience in effectively handling localization for graphics and video assets to ensure seamless adaptation across various regions and markets.
Barnstorm VFX is seeking a highly skilled Groom Artist to create photo-realistic fur, hair, and feather grooms for hero creatures, quadrupeds, and digital doubles using Houdini.
Barnstorm VFX is seeking a Senior Creature Lead with expertise in rigging, CFX, and technical animation to oversee character deformation and simulation workflows for photorealistic television and streaming projects.
Barnstorm VFX is inviting visual effects professionals to submit their applications and portfolios for future consideration as project needs grow.
Skydance is looking for a Senior Rigging Artist to develop, implement, and support complex character and prop deformation rigs for use in crowds, layout, and animation.
Riot Games is seeking a Senior Technical Artist to define and maintain complex animation state machines and systems that bring characters and creatures to life in an upcoming MMO.
As a Director, you will uphold artistic integrity and historical authenticity while shaping forward-thinking creative expressions that scale worldwide.
Elsewhere Entertainment is looking for a Senior AI Designer to join the development of a new IP.
Framestore is looking for an FX TD to create and simulate physical and magical phenomena using tools like Maya and Houdini, collaborate with departments for high-quality shots, and possess strong skills in scripting and compositing.
Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production.
For information on Skydance's privacy practices, see the Skydance US Personnel Privacy Notice located at https://skydance.com/privacy-personnel/. --- The Senior Database Administrator at Skydance Animation is a member of the Information Technology team and will be responsible for designing, implementing, maintaining, and advancing our database systems and services.