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Animation / VFX Jobs

Showing 1 - 25 of 237 postings found

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At Netflix, we focus on hiring exceptional talent that not only enriches our company but also drives us to deliver without falling on the process. With this approach, we are a more flexible, fun, stimulating, creative, and successful organization. Take a look at our culture memo. If the culture and position resonate, we would love to speak! Netflix is the leading provider of streaming video with its original content: films, shorts, series, documentaries, comedy specials, and nonfiction. The Creative Technologies and Infrastructure team is responsible for building, integrating, advising, and supporting world-class creative production environments at Netflix.

 
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At DreamWorks Animation Television, our General Production Assistant supports the Line Producer and Production Manager to meet the various administrative needs of animation production. Essential Duties and Job Responsibilities: • Schedule meetings and maintain calendars • Take notes during meetings and distribute in a timely manner • Assist in the preparation of screenings and shipments

 
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6 month contract We are currently seeking an experienced Accounts Payable Officer within our small corporate finance team at our Moore Park head office for an initial 6 month contract whilst the existing Accounts Payable Officer is on maternity leave. This ''hands on'' role reports directly to the Financial Manager. The role is responsible for the day to day accounts payable function for both the Australian and United States operations.

 
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Sony Pictures Imageworks Canada is seeking Intermediate Systems Engineers. Systems Engineering is responsible for first- and second-level support of 1,000+ users in a dynamic, high-performance production environment. The job demands astute and critical thinking coupled with Linux systems engineering to develop solutions for a unique industry combining high performance computing with digital artistry and storytelling. 

 
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Sony Imageworks Vancouver is seeking Layout Artists (Final & Rough)! Translates storyboards/ sketches into 3D sequence of shots. Determines camera composition, angles and movement. Establishes set and background geometry. Creates basic blocking for all characters and props. Creates sequences of shots that convey the storyline, ensuring the vision of the Director and Layout Supervisor are resolved.

 
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RESPONSIBILITIES • Responsible for the successful bidding, production, and management of virtual production projects • Sources virtual production personnel • Managesand tracks cost efficiency of individual projects • Project management and allocation of resources on projects including liaising with global Scanline studios

 
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KEY RESPONSIBILITIES • Responsible for the successful bidding, production, and management of virtual production projects • Sources virtual production personnel • Managesand tracks cost efficiency of individual projects • Project management and allocation of resources on projects including liaising with global Scanline studios • Adoption of new practices, frameworks and technology as it applies to Virtual Production within the company

 
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KEY RESPONSIBILITIES • Responsible for the successful bidding, production, and management of virtual production projects • Sources virtual production personnel • Managesand tracks cost efficiency of individual projects • Project management and allocation of resources on projects including liaising with global Scanline studios • Adoption of new practices, frameworks and technology as it applies to Virtual Production within the company

 
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We are currently looking for an experienced Nuke focussed VFX Supervisor to join our creative advertising team in Shanghai. Our VFX Supervisors oversee the creative and technical output over multiple projects and teams, as well as being client facing and working closely with Directors, Production Companies and other Creative leads. We are looking for a skilled on-the-box Artist who can lead by example as well as nurturing and developing other less experienced artists.

 
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We are currently seeking talented and experienced Senior Nuke Artists to join our creative advertising team in Shanghai. We are looking for an experienced artist, able to work alongside our VFX Supervisors and other leads to deliver highly creative advertising and branded content for our clients. 

 
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PC's conduct internal rounds, drive dailies, and outline production requirements such as client deliveries, such as end dates, quotas, and days spent. On a day to day basis, the PC must fill the department reporting required to share progressions and constantly maintain an accurate schedule.

 
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The Production Assistant facilitates administration delivery within the Show/Discipline; managing calendars, note taking, and acting as the client liaison for reviews and sends. The PA also works with the Editorial team so that all material received by the client is downloaded, dailied and tracked.

 
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The PM is involved in the team management and training of coordinators and production. The PM must maintain a high level and global overview of the project and its progress. You'll balance deliveries against Producer set quotas and stay in alignment with discipline shot teams, adjusting when needed to ensure schedules are aligned.

 
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Groom Artists are responsible for delivering high quality hair, fur, feathers and organic elements for our 3D characters and environments.

 
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Compositors are responsible for a wide range of compositing tasks, such as tracking, matte extraction, color correction, paint fixes, roto, and CG/2D element integration in service to delivering the final image. If you have a passion for compositing and can use Nuke then we want to hear from you!

 
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If you are passionate about animation and you think you have what it takes to create believable lifelike performances with the use of Maya, then we want to hear from you!

 
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The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems.

 
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As a Senior Technical Artist at SEED, you will work closely with engineers, researchers and fellow content creators to help build interactive experiences of the future. As a forward-thinking artist with a strong technical background in game engine pipelines, you will explore the boundaries of real-time visuals, and investigate new approaches to how we create content.

 
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We are hiring a Discipline TD for our shows in our Montreal-based teams. Capable of delivering award-winning technical solutions to creative challenges, we are looking for someone able to contribute directly to the success and timely delivery of some of the most technically challenging and widely recognized movies in production. 

 
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We are looking for a driven, strategic production leader to help us build the Creative Infrastructure for our studio in EMEA. In this role, you will work with cross-functional partners to scale teams, workflows and systems to deliver world-class promotional content across EMEA. The role will work directly with EMEA Creative Studio leadership and will report to the Head of Creative Infrastructure.

 

As a Systems Engineer you will be involved in all areas of the IT Infrastructure operational activities (security, virtualization, Linux/Windows server environments, network, storage etc) and take actions to ensure maximum performance, availability and reliability of the supported platform/technology. 

 

RESPONSIBILITIES • Maintain current systems and implement new systems • Mentoring and training team members • Perform research and development for technical strategy and future systems; define and advocate software solutions and options using SWOT metrics • Provide Tier 3 level escalation support for difficult to solve incidents • Collaborate with IT and pipeline team to resolve cross-department technical problems and diagnose root causes of incidents

 

Cohesively work alongside other asset departments (Model, Rig, Character FX, Look Development) to create and apply photoreal and/or stylised textures. Design organic and hard surface textures in order to achieve the desired look of characters, props, and environments. 

 

Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process

 

Creates, develops and refines all technical aspects of the Maya animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient animation pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, and general shot asset management. 

 
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