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Vancouver Entertainment Internships

Showing 1 - 16 of 16 postings found

Helping game studios integrate multiplayer features into the next 'Call of Duty'. Developing plugins and extending our automation framework. Developing core features for our allocation and provisioning systems

 

You will be writing data pipeline components in Java/Scala/Python. Development of data integration processes using tools such as HDFS, Hive, Kafka, and distributed processing engines like YARN, Apache Spark, Hive & Presto queries.

 

The internship position with the tools team is in support of build tools shared across studios.

 

In your role as Intern Software Engineer , you will be responsible for designing and implementing software development systems and Origin digital distribution platform features, which means partnering with a multi-discipline team of Product Owners, UX Designers, Technical Leads and Software Engineers

 

We are looking for: Experience with client/server and multi-threaded architectures. Knowledge of modern database technologies.

 

We are looking for: Experience with client/server and multi-threaded architectures. Knowledge of modern database technologies.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Please indicate whether you are available for a 4 month, 8 month, 12 month or 16 month term. Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 

Motive Vancouver is looking for a Software Engineering Co-op to join a pre-production team developing an exciting new IP. We are looking for a candidate with passion for games to join a veteran team of game developers who are excited to share their experience building AAA games.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Please indicate whether you are available for a 4 month, 8 month, 12 month or 16 month term. Most positions are 4 or 8 months depending on your availability, but we do consider longer co-op terms.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

We are looking for an accomplished and enthusiastic Development Manager to join FUT. The role of a Development Manager requires the ability to plan and track progress against the project manage risks and requirements, all in close collaboration with other FUT Development Managers/Development Directors.

 

We are looking for Software Engineers who will write specific or multi-purpose code for areas such as: Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems. Core Engine -- Graphical rendering, networking, user interface, memory and performance optimization on computer hardware.

 

Enhance and add features to EA's existing online services and gameplay capabilities. Work with engineers from across the company to provide the next generation of online features for EA games. Be a part of the software design and architecture process

 
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