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Romania Entertainment Jobs

Showing 1 - 25 of 25 postings found

The Quality Analyst will work with the different game and telemetry teams to review, analyze, identify telemetry data quality. The QA will also provide technical insights and expertise to other QA teams to ensure quality test cases and testing.

 

The Quality Verification Team Leads serve as the drivers for the testing approach during a project's development cycle. They will manage testing resources, building test plans, for providing insight and reporting to project partners, and for developing their team.

 

We are looking for you! Join our HR fantastic team for a great 1-year contract experience to enhance your career in HR!

 

You will be a Software Engineer that develops gameplay AI tools for the Frostbite Engine. You will work with peers from multiple game studios and the worldwide Frostbite team to help develop major AI systems for Frostbite

 

As a Development Director - QV within the Development Technology Services (DTS) you will manage other leaders within your assigned projects, work closely with Producers, Technical Directors on the development team and you will report to the Lead Development Director of the assigned gaming franchise, EA Sports.

 

You will be building new features across multiple platforms and will oversee local team SEs from the technical point of view.

 

The Network Engineer will be part of a team responsible for delivering corporate network services for data center and branch offices in an important enterprise. You will encompass engineering, delivery, operational support, performance management, network analysis, metric reporting, and administration for the EA Enterprise Network.

 

The Frostbite Engine group in EA Romania is looking for an Engineering Manager for the Frostbite AI Systems team in Bucharest. Frostbite is EA's state-of-the-art multi-platform game development engine, powering games such as Battlefield, FIFA, Madden, Plants vs. Zombies

 

The Associate Quality Designer is responsible for overseeing a wide range of tests to ensure the software meets our players expectations, which includes the following: setting and aligning on test scope and objectives, monitoring test coverage and evaluating the overall quality of targeted test items.

 

FIFA is looking for a Producer to join an established team of developers working on the number one selling console title. This is an opportunity to join an outstanding team and help inspire creativity and execution on our biggest title.

 

Electronic Arts Romania is looking for a DevOps Engineer to charm our Game Creation teams with top quality services.

 

The Frostbite Engine group in EA is looking for a Procedural Software Engineer for the Frostbite team.

 

Electronic Arts Romania is looking for a Customer Success Engineer to charm our Game Creation teams with top quality services.

 

We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. We are a creative group, so we value collaboration with creative and design.

 

The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms.

 

We are looking for a Software Engineer that can engineer solutions using the full Microsoft BI stack and has a strong foundation in C# or other languages, Data Analytics and Data Warehousing technologies. Experience with Azure big data or other cloud and related technologies is an asset.

 

You will have the opportunity to collaborate and improve multiple SPORTS development teams to support evolving tech development goals designed to reach more players in new places.

 

EA is looking for Sr. Manager, Software Engineering for the Monitoring and Analytics team.

 

This is a popular entry-level role, particularly for those not already qualified as an artist or programmer. This is an excellent way to gain experience and learn about the gaming industry.

 

Develop software applications to support the world-wide game development process. Work as part of a development team to provide solutions and services to teams involved in the game development. Provide third level user support and assistance in the administration of live services.

 

The Frostbite Engine group in EA Romania is looking for a UI Systems Software Engineer for the Frostbite team in Bucharest.

 

The Quality Analyst oversees the test coverage strategy to ensure the software meets our players expectations, which includes the following: setting and aligning on test scope and goals, monitoring test coverage and evaluating the quality of targeted test items. You will be the organizational expert in software testing, the voice of quality for an assigned feature, area or project.

 

The Sr Quality Analyst oversees multiple tests to ensure the software meets our players expectations, which includes the following: setting and aligning on test scope and goals, monitoring test coverage and evaluating the quality of targeted test items. You will be the organizational expert in software testing, the voice of quality for an assigned feature, area or project.

 

The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds and state-of-the-art graphical FX.

 

The Systems Engineer team is looking for a DevOps Engineer to join our team. We're looking for candidates with experience in both network and Unix/Linux administration, with dedication, and passion for technology.

 
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