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Showing 1 - 25 of 62 postings found

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The Senior VFX Editor is a key member of the VFX Editorial Department for MPC Episodics. Their core skills need to be level with if not higher than all other Seniors. Technical knowledge, pipeline awareness and interpersonal acumen need to be at the highest as they are the pivot point between Editorial and Production.

 
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As the Program Manager for YouTube Scaled Operations, you will have ownership and be accountable for the development and scaling of content operations workflows in close partnership with one or more outsourced vendors and various internal operations teams.

 
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Create high quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction • Design and implement high level conceptual to practical modeling 

 

The HR Business Partner, VCNI UK is a key role within the UK HR team. This fast paced integral role, is responsible for partnering with the Commercial and Operational UK client groups who are undergoing significant change and transformation. As one of the leaders within the department, you will support & contribute to projects across the cluster.

 

As an engineer with the Criterion Quality Verification Engineering (QVE) Team and as a member of the worldwide Quality Verification (QV) organisation, you will help ensure that a game will always be stable through every stage of development. You will be tasked to promote the development of and set a new bar for one of the most advanced, feature-complete automation platforms to power the development and testing of games played by hundreds of millions of gamers worldwide.

 

We're looking for a Content Technical Artist that can support the artists with the challenges of creating amazing game worlds and vehicles. This includes smart asset creation approaches, level management strategies and helping make the game run at performance.

 

We are seeking a Production Planning Specialist to support the growing department of Production Infrastructure and Resources, part of the Netflix physical production team. The position will lead day-to-day planning of various master lease and open facilities across Europe, including tenant scheduling and facility oversight, as well as spearhead regional initiatives. The applicant should be ...

 

Based in Soho, London and moving to new offices in Paddington April 2020, we have a new opportunity for an Analyst or Senior Analyst to join our Sales Planning and Operations team in TV Distribution, supporting our UK and Ireland regions. In this position you will work across all linear Media and SVOD and will cover three key areas: Deal Management & Administration, Forecasting & Pla...

 

Based in Soho, London and moving to new offices in Paddington April 2020, we have a new opportunity for an Analyst to join our Sales Planning and Operations team in TV Distribution, supporting our Central & Eastern Europe Regions. In this position you will cover three key areas: Deal Management & Administration, Forecasting & Planning and Title Inventory Management. You will wor...

 

The A Side: A Day in The Life We are looking for a highly motivated person to work as part of the Global Rights & Society Relations team focusing on Neighbouring Rights. This person will be expected to initiate and perform a wide-ranging set of analytical research projects and deliver logical, evidence-based results. The ability to build analysis that can help resolve issues and hi...

 

We're looking for a Shader Technical artists who can create shaders across a range of styles from photo-real and physically based to unique creative styles using a combination of creative skill and technical shader creation techniques.

 

Texturing Artists are responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects.

 

Rigging Artists are responsible for producing high-quality kinematic-control and deformation systems for our CG models.

 

 Prep Artists are responsible for rig removals, painting out markers, wires, and other imperfections before the shot can move along the pipeline.

 

Modelling Artists are responsible for creating 3D character and creature models which artistically meet the brief but also technically meet the needs of other departments. If you have a passion for modelling and can use Maya then we want to hear from you!

 

Environment artists are responsible for creating 3D hard surface models which artistically meet the brief but also technically meet the needs of other departments.

 

The department manager is responsible for the artist's daily routine, salary management and helps in recruitment of new talent while driving show deliverables and quotas to ensure our projects keep targeting.

 

Crowd Artists populate scenes with large amounts of agents in Houdini. This ranges from huge battlefields and sprawling cities, to animal herds, flocks of birds and fish, epic space battles, zombie apocalypses and everything in between!

 

The Department Assistants are responsible for supporting the Department Managers in their function as the people manager within the assigned department.  The Department Assistant will assist with review of time sheets, report artist's presence at the studio and overtime.

 

The Tech Anim Artist is responsible for setting up skin, muscle, cloth, hair and fur on our hero-creatures, as well as giving life and dynamics to huge environment sets. They are tasked primarily to develop and design the tools and setups associated with a variety of complex creature deformations.

 

The Assistant Department Manager is involved with the overall people management of their team by touching a variety of activities ranging from day to day resourcing, employee engagement, managing and guiding artists and employees within their department.

 

Recruiting for a programmatic manager, who will be responsible for the day-to-day management and partnership with our core SSP/DSP/network partners helping Discovery monetize their entire portfolio of video and display impressions. The programmatic manager will use data and analysis to identify strategic optimizations to increase revenue and maximize yield within the programmatic stack. This is a central role that requires collaboration with different European markets.

 

Our FX Artists gather a variety of 3D assets produced by our Layout and Animation departments and creating rigid body, particle and fluid simulations. If you have a passion for FX and can use Houdini, Maya, or Bifrost, then we want to hear from you!

 

Layout Artists produce pre-viz, post-viz, camera and character blocking to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.  If you have a passion for layout and have experience with Maya then we want to hear from you!

 

Compositors are responsible for a wide range of compositing tasks, such as tracking, matte extraction, color correction, paint fixes, roto, and CG/2D element integration in service to delivering the final image. If you have a passion for compositing and can use Nuke then we want to hear from you!

 
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