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Full Time Job

Associate Software Engineer, Pipeline

WB Games

Kirkland, WA 10-23-2020
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description

The Job

Monolith Productions, a division of WB Games Inc., seeks an Associate Software Engineer – Pipeline to work closely with the award-winning technology team behind the Middle Earth: Shadow of Mordor franchise, building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.

As a member of our studio's Tools team you will work closely with Technical Artists, content development leads and the rest of your peers on the Core Technology Team to develop state-of-the-art tools technology. As an Associate tools engineer, your responsibilities will include work in as much of the tools pipeline as your skills and interests dictate, as you aid in the design, implementation and maintenance of pivotal new tools technologies for our talented in-house team of content developers.

In addition, as part of our studio's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both tools specific and general engineering systems. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project. This job will require collaboration with the Pipeline Lead on issues of technical design. You will also work closely with our technical artists and other content development experts on requirements gathering, iteration during feature betas and subsequent long-term support.

The Associate Engineer - Pipeline will also work with his lead, manager and production to help develop realistic schedules and identify known dependencies.

The Daily
• Design, author, maintain and refactor tools code that meet all design, technical and schedule requirements
• Collaborate with Tools Lead, other Core Tech engineers, Technical Artists and other content development experts to identify elements of the content development pipeline in need of optimization or replacement and on proposals of exciting new tools technologies
• Coordinate with content development experts during controlled tools BETAs, then work with QA to ensure successful roll out of new features to the team(s)
• Author, review and provide feedback on technical and end-user documentation of new tools and features
• Collaborate with peers to maintain high levels of code quality (code reviews) and technical leadership on issues of technical design and architecture
• Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies

The Essentials
• 1+ years professional C/C++ programming
• 1+ years of one of the following: C#, MFC, Win32 GUI development experience (preferred)
• Experience developing Windows tools for 3D games (preferred)
• Experience working with artists and collecting requirements (preferred)
• Supported development of a multi-year, large-scale production game title from concept to ship (preferred)
• B.S. degree in Computer Science or equivalent
• Familiarity with the workings of 3D design tools (level editors, modeling tools, etc)
• Working knowledge of 3D math
• Microsoft Visual C++/.NET development environment.
• Familiarity with HCI / UX (user interface / user experience) concepts
• Familiarity with writing code for the CLR/CLI
• Highly motivated to build easy to use, robust tools
• Ability to collaborate with engineers and content creators to develop robust, maintainable, cutting-edge tools technology
• Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.
• Ability to thrive in a team development environment
• Strong desire to build industry-leading tools technology

Jobcode: Reference SBJ-dyj98m-3-137-218-215-42 in your application.