Full Time Job

Houdini FX Artist

Scanline VFX

Montreal, QC 07-10-2020
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

• Develop and produce a wide variety of realistic visual effects, including but not limited to destruction, smoke, fire, water and the supernatural
• Work under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks
• Develop scalable FX systems that can be used in a variety of shots by a variety of artist
• Effectively communicate to other artists on how to use said FX systems and help them through the process if need be
• Revise simulations based on client and supervisor feedback in a timely manner
• Be willing to learn and adapt new tools outside of Houdini into your workflow
• Coordinate with the Lighting & Comp Dept. to ensure smooth integration of FX elements
• Work within the established pipeline and offer constructive suggestions to improve the process
• Help develop and explore new ways to enhance results

• Creative ability and artistic talent, demonstrated by previous work
• Able to build systems that can create complex FX; but are simple, intuitive, and easy to control
• Demonstrated knowledge of Houdini, including its advantages over other tools as well as its disadvantages
• Demonstrated knowledge of Python, The Houdini HOM, and VEX
• Knowledge of one or more renderer commonly used in production; Vray, Arnold, Prman, Mantra
• C++ and Houdini SDK experience would be a bonus
• Bachelor's degree or equivalent experience
• 4+ years live action VFX experience

• Houdini
• Nuke
• Houdini
• Nuke
• 3DS Max & popular FX plugins, Thinking Particles, FumeFX, Krakatoa
• Flowline
• Maya
• Realflow


We offer extended medical, disability and dental insurance.

External Application Page

The application for this position is hosted at the Employer's site. Click on the button below to open the application page in a new tab in your browser.

Apply at Employer's Site