Full Time Job

Maya Pipeline Developer / Maya

Scanline VFX

Seoul, Korea 05-22-2020
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

RESPONSIBILITIES
• Identify and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
• Gather requirements across large collaboration efforts that span multiple departments and/or disciplines
• Leverage current technology research and development trends to innovate and advance Scanline's technologies
• Design, build, and implement pro-types; Debug and QA using common testing platforms with stakeholders
• Maintain and support created tools; fine-tune and troubleshoot as needed
• Write Technical Briefs and documentation
• Partner with Pipeline Management team to identify and schedule tasks
• Define, communicate and enforce coding standards across teams and projects
• Mentor other pipeline team members; advise, guide and grow others

QUALIFICATIONS & SKILLS
• BA in Computer Science, or similar discipline (required)
• 5+ years' experience in VFX, Gaming or other professional Max software development
• Demonstrated advanced work experience with MAYA, Mel Script, C/C++ and Python
• Experience with runtime rendering APIs, like DirectX or OpenGL (preferred)
• Experience with user interface design in QT/PyQT
• Experience with V-Ray, Fume FX (preferred)
• Experience working with pipelines in Windows
• Experience with meshes, transforms, joints and dynamic simulations
• Understanding of scheduling, task estimates and capacity planning
• Strong written and verbal communication skills in English and Korean

BENEFITS INCLUDED

Full-time: Four Major Public Insurances, Annual Paid Leave, Severance Pay for the employee who worked for one full year in accordance with the Labor Standard Act.

Depending on experience, project term contracts will have limited benefits.

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