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Full Time Job

Lead Character Technical Artist

Santa Monica Studio

Los Angeles, CA 03-16-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

Join the award-winning team that created God of War

Animator and programmer, or programmer and character artist – which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game.

Talent, initiative, collaboration – bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout!

Responsibilities
• Mentor and guide character technical artists and animators in areas of expertise; instill best practices
• Partner with leads and directors to meet visual and technical standards
• Research, define, extend, and maintain production pipelines, processes, and workflows
• Collaborate with character artists and animators
• Identify problems; solve them by inventing or building robust technical implementations
• Create and maintain animation rigs and tools
• Engage in broader game production challenges as they relate to combat design, animation, and character art

Requirements
• Bachelor's degree in Computer Science, Graphic Art, or a related field
• Minimum five years of professional experience in computer-generated art
• Intimate knowledge of Maya and strong understanding of Maya's rigging tools
• Expertise in Python and/or C++ – specifically as it applies to programming in Maya (MEL and API)
• Ability to pioneer practical production-oriented rig systems and workflows
• Well-versed in human and animal anatomy
• A keen eye for correct form throughout a wide range of movement
• Proficient with polygon modeling and topology adjustments related to character deformations
• Deep knowledge of animator workflows
• Ability to apply linear algebra to solve rigging and animation problems
• Working knowledge of shaders, specifically as they relate to animation
• Enthusiasm and initiative
• Excellent spoken and written communication
• Able and motivated to work with other team members

We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of autonomy and opportunities for growth.

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This Privacy Notice explains what personal information we at Sony Interactive Entertainment LLC collect from you, and why we collect it and use it. This Notice covers our practices regarding the personal information of all applicants to our job positions. Please review it carefully.

Categories of personal information we collect from you

We collect personal information about you throughout the recruiting process, in particular the following categories. Generally, we obtain this information through our Recruiting Team:

A. Identification and contact information
• • Direct identifiers such as your first and last name.
• Indirect identifiers such as a government ID, your Social Security, work permit or passport #.
• Contact information such as your email address, mailing address, telephone number.

B. Other information about you or that can be associated with you such as:
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• Professional or job position-related information, including your past professional experience, references; background verification; talent management and assessment; information regarding any conflicts of interests; and the terms and conditions of your job offer.
• Non-public education information, including information about your education records, such as grades and transcripts.

Jobcode: Reference SBJ-d26p7r-3-137-164-241-42 in your application.

Company Profile
Santa Monica Studio

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services.