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Full Time Job

Senior Software Engineer, Graphics

Warner Media

Kirkland, WA 10-16-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-Earth: Shadow of Mordor, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That's where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

The Job
As a Senior Graphics Engineer at Monolith Productions you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for the PlayStation 4, XBoxOne and PC. Your domain will span the entire rendering pipeline and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new graphics technology.

In addition, as part of our highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of engineering systems across the entire codebase. Opportunities for involvement in the creative process will also present themselves regularly throughout the course of each project. This job will require close collaboration with the Lead Engineer on issues of technical design and the Senior Tech Artists as appropriate during implementation and roll-out of new features.

The Daily
• Design, author, maintain and document robust and highly optimized systems that meet all design, technical and schedule requirements
• Work closely with QA and your technical leadership to ensure the stability and accuracy of your systems by identifying, communicating and resolving defects
• Author, review and provide feedback on technical and end-user documentation of your systems
• Collaborate with technical leadership and other engineers to help establish overall technical design and architecture
• Collaborate with Lead Engineer, Technical Art and Game Engineers to identify systems in need of optimization or replacement and on proposals of exciting new graphics technologies
• Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies
• Coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems

The Essentials
• 5+ years professional C/C++ programming.
• Experience working with current graphics algorithms and hardware.
• Designed, implemented, optimized and maintained major rendering systems for a published game (preferred)
• Experience with memory management, multi-threading and low-level optimizations

The Nice to Haves
• Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills
• Ability to work well in a team development environment with strong communication skills
• Strong desire to build industry-leading technology and ship the highest quality AAA games

Jobcode: Reference SBJ-g677vq-13-58-247-31-42 in your application.