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Full Time Job

Texture Artist Splinter Cell

Ubisoft

Toronto, ON 01-31-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Our Mission

Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com

Location of position: Toronto, Ontario

Job Description

We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Texture Artist at Ubisoft Toronto
As a Texture Artist at UbiTO, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.

With a mix of observation, skill, and imagination, add the details that define characters, objects, and environments. Take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.

Type of Position: Permanent, full-time.

What you'll do
• Collaborate with the art team to grasp the game's artistic vision and set material and texture goals and priorities;
• Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
• Create materials and textures from references, scans, and from scratch, build and maintain a texture library;
• Be responsible for the quality and efficiency of material and texture content generated by their team;
• Find balance between artistic aspects and technical constraints;
• Proactively help to troubleshoot problematic content;
• Document and share your knowledge and best practices;

Qualifications

What it takes to make it
• Around 3 years of industry experience in texture creation (or relevant experience);
• Knowledge of 3D modeling packages such as 3ds Max, Maya or others;
• Advanced knowledge of Substance Designer and Painter, Adobe Photoshop, and Zbrush with Photogrammetry knowledge being an asset;
• A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering (PBR), and game constraints;
• Self-motivated, independent, and excellent attention to detail and communication.

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Jobcode: Reference SBJ-r1w94m-18-226-93-207-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams