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Full Time Job

Technical Designer

Ubisoft

Annecy, France 02-02-2023
 
  • Paid
  • Full Time
Job Description

Ubisoft's 20 000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP's , Steep & Riders Republic!

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Within the production team, your proactive approach will allow you to seek out the right information to actively propose solutions to the teams. As such, you get involved in integration, prototyping and tool creation to help us produce some of the best games in the industry.
On a daily basis, your missions will be the following:
• Optimize feature implementations and generalize recurring logic blocks into reusable libraries
• Provide constructive and critical feedback and accurate risk assessments to production and other departments for planned locations considering engine and tool set constraints
• Review built levels to ensure they are configured to measurements, with budget limitations in mind, and remain in a maintainable state
• Debug issues with locations and implement or suggest reliable solutions until the end of production
• Gain in-depth knowledge of data creation engines and tools to identify potential areas for improvement, develop troubleshooting expertise, and directly assist team members with level creation if they encounter issues
• Prototyping tools responding to level design issues
• Keep documentation up to date with the tool changes and create new documentation for new tools.

Qualifications

To best succeed in your mission, you can bring your expertise in several areas and be a privileged interlocutor in our production teams.

Your knowledge of the principles of systemic level design or in open world, will allow you to bring a relevant analysis to the team.

You are profecicient with C# language and scripting will allow you to work on developing tools that will support our teams.

Your ability to collaborate and transmit information will allow you to exchange daily with different teams: Level design, Game design, Sound design VFX among others.

Jobcode: Reference SBJ-gmo862-18-117-81-240-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams