Job Description
Senior Technical Artist [Assassin's Creed VR] (529)
Job Description
We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.
• Daily support for Art and Tech teams.
• Enabling other team members to achieve tasks in an efficient & consistent manner.
• Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.
• Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
Responsibilities:
• Develop new and improve existing tools.
• Problem solving for key production issues.
• Recognizing inefficiencies and pipeline issues and identifies solutions.
• Guide/Coordinate Art teams on demanding tasks
• Enabling other team members to achieve tasks in an efficient & consistent manner
• Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
• Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.
Qualifications
• Deep knowledge C# and Unity
• Strong experience of real-time optimisation
• Houdini experience is desirable
• Strong Knowledge of 3D engines
• Knowledge of tools used in the parametric creation of nodes
• Experience working of closing projects as a Technical Artist
• Strong understanding of traditional and of physically based rendering (PBR) pipeline
• Familiarity with the creation of user-friendly tools/systems
• Experience and understanding of art/animation pipelines for game engines
• A great ability to think creatively to overcome technical challenges
• Experience in video-game production as Technical Artist
• Great communication skills and a positive attitude
• Strong organisational skills
Jobcode: Reference SBJ-g4eokz-54-92-135-47-42 in your application.