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Full Time Job

Senior Technical Animator - Tools / Pipeline Snowdrop

Ubisoft

Malmö, Sweden 01-29-2023
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.

We are looking for a Technical Animator to join our Snowdrop™ team. In this role you will be working on the Snowdrop™ content pipeline; you will support our art and animation teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, animators and programmers. In this position you will be working on cross-project support with DCC tools and pipelines to deliver the best practice across multiple games.

What you'll do
• Develop and maintain Snowdrop's DCC Tools Suite with a focus on animation pipelines
• Support other Technical Art and Animation teams with tool development
• Work with content teams to define best workflows and practices and re-usable approaches to game development
• Create sample data and documentation for the tools
• Bridge the gap between creating new content in DCCs and Engine

Qualifications

What you'll bring

You are enthusiastic about technical quality and games. You are open to new ideas, and you constantly aspire to advance your work to the highest possible level by being proactive and self-motivated. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have excellent communication skills, for knowledge-sharing with your team and your stakeholders.

Besides the above we're looking for someone aligned with our core values and the following skills and experience:
• Professional experience with using and customizing DCCs for animation, rigging and modelling (We utilize Maya and Motionbuilder for animation, but also 3Ds Max, Blender and other tools for additional workflows)
• Programming with Python or C++ for Maya or Motionbuilder and Qt
• Experience with automation and tool development
• Game engine knowledge with regards to animation, rigging and character setup (in Unreal or Unity or a proprietary engine)

The below skills are not a requirement for the role but it's considered a bonus:
• Shipped one AAA title or vfx/film project
• Experience with usage or development of auto-rigging tools
• Comfortable with Git or Perforce and CICD processes
• Experience with development for FBX or USD

Jobcode: Reference SBJ-gknzk4-3-146-105-137-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams