Job Description
Our Mission
Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
Location of position: Toronto, Ontario
Job Description
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
The daily life of a Level Designer at Ubisoft Toronto
• Understand the part that your level plays in the overall game experience based on the creative vision;
• Be familiar with the script and, more specifically, with the episodes in your level so that the story remains coherent by working with the narrative team;
• Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions;
• Communicate the results of the prototype to the other crafts in order to validate the intentions and have the level design TD assess the technical feasibility and the quality of the maps;
• Work in collaboration with the Level Artists to ensure that the playability of the level and the graphic elements support each other;
• As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
• Control the accessibility, understanding, and level of difficulty of the level;
• Correct the level design bugs entered into the database by testers;
• Document and present your work, including prototyping and playtest results, to various teams and directors.
Qualifications
What You'll Bring
• Minimum 5 years of experience in video game level design, production, or other relevant experience
• Experience using game editors (e.g. Unity or Unreal) and their related scripting tools
• Thorough grasp of the principles of good level design (pacing, risk and reward, difficulty, etc.)
• You have shipped at least one AAA game, and been involved in all phases of development
• Experience with coding, advanced scripting, and modeling is an asset
• You are adaptable and open to whatever realities playtests may uncover about your work
• You are creative and thirsty for innovation.
• Ability to organize and prioritize your own work.
• Coaching skills and presentation skills.
• Good communication and interpersonal skills.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Jobcode: Reference SBJ-g61389-3-236-55-137-42 in your application.