Job Description
Technicolor Creative Studios Academy offers learning and development opportunities for up-and-coming artists ready to step into an exciting career in VFX. This role supports the delivery of the global L&D Strategy to efficiently and effectively deliver show-ready early career talent to our studios.
As a CG Generalist you should be able to achieve a high level of quality with skills in modelling, texturing, shading, lighting and compositing. Often you will be lighting and rendering shots so a keen sense of lighting and a creative eye is valued. In this role you will have a high standard of quality control and be able to composite shots in a basic manner to ensure correct hand off to 2D.
You will have the ability to problem solve, predict where issues may lie in tasks given and proactively seek out solutions that may arise during projects in production.
Qualifications
Responsibilities:
• Asset creation (modelling, texturing, look dev)
• Lighting (matching real-world scenarios and setting up CG lighting)
• Scene assembly
• Working in coordination with both 3D and 2D VFX artists to ensure high quality standards are maintained at all times.
• Basic compositing to ensure correct hand off to 2D
Essentials:
• Understanding of CG techniques and technologies
• Knowledge of the VFX and associated pipelines
• Proven experience using 3D software in a production environment (Maya - Arnold/Houdini-Arnold desirable)
• Strong understanding of light, color and composition
• Strong work ethic and positive attitude
• High standard of quality control
• Ability to work as part of a team and take feedback/direction positively
Any of the following is a bonus:
• On set/shoot experience a bonus.
Jobcode: Reference SBJ-r7wq6q-3-234-212-253-42 in your application.