Job Description
Creatively and technologically speaking, no one beats the Technicolor Games team when it comes to creating and delivering high-end content and immersive experiences with our partners in the gaming industry.
Technicolor Games is the arm of our group that focuses on the creative needs for the gaming industry. We've collaborated with many of the top game developers in the world and our work can be seen in many of the most regarded games out there.
Animators are responsible for creating high quality content utilizing both hand key animation and motion capture data for games.
We are looking for disciplined and artistic individuals with a firm grasp on animation techniques, fundamentals, and software. To be a successful Animator, you should be adaptable, creative, and receptive to direction. You should have strong communication, interpersonal, and computer skills.
If you are passionate about animation for games and you think you have what it takes to create believable lifelike performances with the use of Maya, Motionbuilder then we want to hear from you!
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At Animation & Games, we have a number of job classifications within our artist team structure. These are broadly:
• Artist
• Mid Artist
• Senior Artist
• Lead
Basis the candidate's Demo reel quality, Test & interview performance, and other evaluation criteria the management will decide upon the designation. Our current requirements are for Senior Artists
Qualifications
Animation Essentials & other must have skills
• Strong command over the animation fundamentals of Bipeds, Quadrupeds, and Creatures.
• Thorough understanding on realistic body mechanics and facial animation.
• Ability to shift between various animation styles.
• Good understanding of Camera, lens, cinematography, and composition rules.
• Possess scene planning abilities by shooting self-acting videos and collecting appropriate references.
• Excellent communication skills with passion for Games.
Technical skills
• Should be fluent in the use of Maya and other supporting software and tools.
• Ability to troubleshoot technical issues when needed.
Any of the following experience is a great advantage
• Previous working experience on Games pipeline.
• Mastered Creature Animation from schools like CAW and iAnimate.
• Familiarity with Motionbuilder, Faceware, Dynamixyz, Unreal or similar game engine.
Jobcode: Reference SBJ-gq9oe6-3-81-184-170-42 in your application.