company_logo

Full Time Job

Realtime Asset Supervisor

Sony Pictures

Culver City, CA 03-31-2023
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Realtime Asset Supervisor

Real-time Asset Supervisor

SVS is a dynamic, multi-disciplinary visualization studio based on the lot in Culver City. The studio specializes in real-time based visualization using the latest virtual production technology and is searching for a Real-time Asset Supervisor to lead
our VAD asset department within the studio.

Responsibilities:
• Work with filmmakers and creative supervisors on designing environments and assets to work within Unreal in a Visualization pipeline
• Lead asset team in development of high-quality assets
• Ingest assets from 3rd parties and integrate into virtual visualization environments
• Build assets to an adjustable quality level determined by many factors including available development time during the visualization process
• Is active in the creative process and communicates goals and
objectives to the team  
• Providing long-term strategic planning and inspiring technical solutions regarding asset development
• Leverage latest advancements in Unreal Engine to expedite asset development process
• Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards
• Technical ability to create project level shaders and to utilize Unreal blueprints in the development of assets.
• Work with production support to plan schedules, commit to deliveries, and inspire artists to deliver remarkable results
• Lead, coach, and mentor artists to create a unified vision for projects  

Baseline:
• Portfolio of work showing modeling and texturing expertise across a variety of types of models with a focus on environment models, props, and sets.
• 5+ years of experience with real-time content creation including:
• 5+ years of experience of hard surface , and environment modeling using Maya (preferred), or Max
• Experience using sculpting tools like Z-Brush.
• Experience creating textures and materials that adhere to Physically Based Rendering principles using Substance Designer and Painter.
• Extensive experience with Modeling, Unwrapping, and Texturing.
• Experience crunching something down to a low-polygon count, (but knowing where to preserve details)
• 3+ years experience developing games, or VR/AR titles using a real-time 3D game engine like Unity or Unreal (preferred) including at least 2 shipped titles.
• Ability to take film-quality assets and prepare them for performant rendering in an AR/VR environment.
• Experience creating material and shaders in Unreal
• Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Confluence, etc.)

Would Be Nice:
• Visual Effects experience (Nuke, Renderman , VRAY, etc. )
• Ability to create concept and previsualization assets.
• Photogrammetry and Scanning experience.
• Experience lighting in Unreal and Unity
• Basic Scripting Knowledge (C++ / JavaScript / Python)
• Animation/Rigging Experience

The anticipated base salary for this position is $115,000 to 154,000. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

USA - Culver City - Studio Lot - CA01

Jobcode: Reference SBJ-rvvkzm-3-140-185-170-42 in your application.

Salary Details
Salary Range: $115,000 to $154,000 Per Year ($ USD)
Company Profile
Sony Pictures

Sony Pictures' global operations encompass motion picture production, acquisition and distribution; television production, acquisition and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies.