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Temporary Job

Technical Artist

Sledgehammer Games

Melbourne, Australia 01-12-2021
 
  • Paid
  • Temporary
  • Entry (0-2 years) Experience
Job Description

Job Title:Technical Artist (Temporary) - Sledgehammer Games

Requisition ID:R004556

Your Platform

Your Mission

As a Technical Artist you will work as part of our cross-trained tech art team to build, deliver and support art tools, workflows and assets that enable artists and designers to quickly integrate quality content and features into our games. A Technical Artist should have a strong eye for art quality and knowledge of real-time graphics pipelines. He or she will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments. This candidate will be a technical resource for all phases of production while continually improving our content pipeline. Ideal candidates should be able to apply their ideas, techniques and experience using the latest technologies to create world-class game content. Experience and creativity in the art and science of rigging, animation, automation, and proceduralism are important for this role.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Collaborate across disciplines to improve studio tools and pipelines
• Generate rigged assets, iterating with animators and engineers on fixes, improvements and alterations as the assets are applied to the game
• Proactively identify problems, propose solutions and work fluidly with other team members
• Push the graphical limitations of our engine, maintain frame rate requirements, and deliver content within memory and disk footprint budgets
• Create tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity

Player Profile

Minimum Requirements:
• Understanding of one or more commercially available real-time engines
• Experience in the following domains: game export frameworks, asset pipeline, and workflow design
• Familiarity with Maya, its API, and other industry leading applications
• Experience with art tool deployment strategy
• Ability to trouble shoot problems and support artists in getting their work done
• Excellent communication skills, especially with regards to illustrating technical processes
• Facility with modern scripting languages

Extra Points:
• If you are a tenacious, resourceful, tech savvy person with a willingness to grow, we want to hear from you regardless of your qualifications
• C++, Python, C# experience
• Experience with continuous-delivery graphics pipelines
• Examples of professional work (e.g. art, scripts, tools, simulations, etc.)
• Understanding of coding best practices and efficiency
• Has trained or mentored others

Jobcode: Reference SBJ-g399wq-3-141-198-146-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.