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Full Time Job

Systems Designer

Sledgehammer Games

Foster City, CA 01-20-2022
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Your Platform

Located in the San Francisco Bay Area, Melbourne, Australia, Toronto, Canada and Guildford, UK – Sledgehammer Games is the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, Call of Duty®: WWII, and Call of Duty®: Vanguard. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our passionate employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

We are constantly evolving and innovating – which are some of the most rewarding aspects of game development. With our extraordinary audio, design, engineering, and art teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love making games and we work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for dedicated game developers for our exciting upcoming projects.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it's like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4

Your Mission

As a Systems Designer, you will build, implement, and tweak player-centric features such as weapon firing, weapon mechanics, and movement and traversal. Your critical eye for quality will bring these features to completion, polishing them to precision. This role will be elevate the look and feel of the player controls to ensure a fun on-the-sticks experience.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Conceptualize, pitch, and iterate on mechanics with the design team.
• Work with the lead designer to set standards and expectations within the design team.
• Actively debate design concepts, systems, weapons, and mechanics with the design team.
• Implement player mechanics and concepts using in-house tools within time frames provided.
• Work with artists, engineers, animators, and audio designers to bring mechanics to life.
• Constantly iterate on game mechanics and game systems to find the fun based on user feedback, analytics and design goals.
• Refine gameplay mechanics above and beyond expectations to execution excellence.

Player Profile

Minimum Requirements:
• 3+ years of professional experience designing games.
• 3+ years of professional programming/scripting experience (C++, C#, Lua or other languages.)
• Ability to refine and articulate nuanced player mechanics.
• Strong collaboration and communication skills

Extra Points:
• Modding experience (examples and portfolio pieces are highly encouraged)
• Prior experience as a designer on a multiplayer FPS game

Jobcode: Reference SBJ-gkvo1q-3-15-221-136-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.