Full Time Job

Design Director - Campaign

Sledgehammer Games

Foster City, CA 10-21-2020
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  • Paid
  • Full Time
  • Executive (10+ years) Experience
Job Description

Your Platform

Your Mission

The Campaign Design Director, you will lead the game design team to create cutting edge level designs for our Single player/Campaign team. We're looking for top talent with strong experience in level design on AAA titles.

Design Leadership:
• Drive game design with creative director and game director guidance across systems, focused on campaign.
• Ensure cross pollination of design best practices via presentations, design documentation and verbally
• Partner closely with studio design leadership to help support the development of titles
• Work closely across analytics, production, marketing and business teams to build alignment in support of studio design goals
• Actively guide teams to reach target design goals offering mentoring and support where possible
• Review and provide feedback on game mechanic designs and sequences.
• Manage the integration, iteration, tuning and playtesting.
• Match game quality goals and scope to complement schedule, staff and budget.
• Improve processes and practices to increase quality and accuracy.
• Maintain knowledge of the global game market and applies knowledge to product
• Plan, build, innovate new/interesting scenarios for gameplay.
• Design and own systems/mechanics from concept to completion.
• Create and iterate on the second to second experiences.
• Implement gameplay using proprietary level editor and scripting language.
• Research the game's subject matter.
• Collaborate with other departments, including Design, Art and Engineering teams to create and refine gameplay mechanics & combat encounters.
• Prioritize well, meet deadlines and communicate progress with your lead and/or manager.

People Management:
• Provide day-to-day management, mentorship, and leadership to others, guiding them in resolving issues and helping develop their overall skills
• Continually recognize and reward employees for strong performance
• Partner with & support Human Resources and Recruiting to ensure optimal hiring and retention practices.
• Participate in organizational planning to ensure structure reflects changing business needs

Year 1 success will include the following:
• Build effective relationships and credibility within Design Department and Studio.
• Innovative new mechanics and refine/improve existing mechanics.
• Strengthen operational processes, procedures and communications.

Player Profile

Minimum Requirements:
• Ten or more years of direct game development experience. Proven success, or relevant experience, in driving team results through strong leadership.
• Serious passion for Shooters, Console or PC.
• Prior Experience developing first-person shooters is a huge plus.
• Demonstrable experience creating gameplay in a 3D environment.
• Experience building believable spaces that cater to gameplay and narrative needs.
• Ability to conceptualize and communicate an engaging gameplay experience and the technical ability to carry out your vision.
• Experience in Radiant, UnrealEd, Hammer, or other first-person shooter level editors
• Strong creative and technical design skills.
• Ability to assist with level, narrative, and systems design when the situation arises
• Ability to map out overall game pacing.
• Strong portfolio of work in current-gen game engines
• Takes and understands direction and feedback well, meets deadlines and handles multiple tasks.
• Ability to motivate teams and promote initiatives
• Strong interpersonal skills & thrives in a team environment.
• Proven problem solving and trouble-shooting skills
• Experience managing change
• Strong communication skills.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.