Full Time Job

Rigging Development TD

Scanline VFX

Remote / Virtual 11-13-2021
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

• Works daily with Rigging Management team to identify and implement existing and new features
• Asset RnD
• Designs and builds toolsets to augment the existing rigging assets
• Attends production meetings as need for information and requirements gathering
• Writes Technical Briefs and provides supporting documentation
• Identifies early areas of improvement; escalate issues as needed
• Supports riggers and artists by debugging tool/rig related issues
• Updates existing rigging Library

• Minimum four (4) years of experience in Rigging for VFX, Gaming, or similar development environment
• Good understanding of rigging for VFX, including parallel evaluation. Maya API, Python
• Excellent understanding of 3d Mathematics
• Excellent written and verbal communication skills
• C++, Shotgun, 3ds Max (a plus)
• BA Computer Science, Math, or similar discipline (plus)
• Experience delivering complete milestones/tasks
• Good at debug shot and tool related issues
• Eye for detail, initiative, and excellent organizational skills
• Team player who is able to work independently with minimal supervision
• Strong trouble shooting/problem solving ability

Jobcode: Reference SBJ-r0mx76-3-81-89-248-42 in your application.