Full Time Job

Rigging Developer

Scanline VFX

Montreal, QC 11-10-2020
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

• Works daily with Rigging Management team to identify and implement existing and new features
• Attends daily scrum meetings
• Designs and builds QT UI toolsets to augment the existing rigging pipeline
• Prototype custom geometry deformers
• Attends production meetings as need for information and requirements gathering
• Writes Technical Briefs and provide supporting documentation
• Identifies early areas of improvement; escalate issues as needed

• 2+ years' experience in VFX, Gaming, or similar development environmen
• Good understanding of rigging for VFX, including parallel evaluation and GPU programming
• Solid knowledge of software design
• Maya API, Python, QT (required)
• C++, Shotgun, 3DsMax (plus)
• BA Computer Science, Math, or similar discipline (plus)
• Experience delivering complete milestones/tasks under tight deadlines
• Strong written and verbal communication skills
• Eye for detail, initiative, and excellent organizational skills
• Team player who is able to work independently with minimal supervision
• Strong trouble shooting/problem solving ability


We offer extended medical, disability and dental insurance.