Full Time Job

Houdini Pipeline Developer

Scanline VFX

Los Angeles, CA 03-31-2021
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

• Identifies and solve complex, systematic problems in the domain of the tools, plug-ins, pipeline and overall workflow development
• Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
• Leverages current technology research and development trends to innovate and advance ScanlineVFX's technologies
• Designs, builds, and implements prototypes; debugs and QA's using common testing platforms with stakeholders
• Maintains and supports created tools and fine-tunes as needed
• Writes technical briefs and documentation
• Partners with pipeline management team to identify and schedule tasks
• Defines, communicates and enforces coding standards across teams and projects
• Mentors other pipeline team members

• BA in Computer Science, or similar discipline (required)
• Three (3) to five (5) years of experience in VFX, Gaming or other professional Houdini software development
• Expert knowledge of Houdini
• Must have knowledge of Alembic and VDB read/write implementations in Max and Houdini
• Python, PyQt, and HScript scripting abilities
• Excellent problem-solving skills
• Good interpersonal communication skills
• Bash/cshell/Linux knowledge
• Knowledge of render queuing software
• Understanding of relational databases and/or SQL
• Knowledge of Shotgun or asset management a plus
• Some knowledge of Maya and Nuke a plus
• Experience with V-Ray and MAXScript is a plus
• C/C++ abilities is a plus


Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if your details have recently changed.